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Computer chess applications, whether implemented in hardware or software, use different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite ...
This article documents the progress of significant human–computer chess matches.. Chess computers were first able to beat strong chess players in the late 1980s. Their most famous success was the victory of Deep Blue over then World Chess Champion Garry Kasparov in 1997, but there was some controversy over whether the match conditions favored the computer.
Kasparov's Gambit, or simply Gambit, is a chess playing computer program created by Heuristic Software and published by Electronic Arts in 1993 based on Socrates II, the only winner of the North American Computer Chess Championship running on a common microcomputer. [1]
Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer.It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls.
1989 over 90% of all chess computers sold in Germany were Mephistos 1989 H+G buys "Fidelity Electronics Inc." for ~ 7 Million US $ 1990 the market for high-priced chess computers collapses.
According to the New York Times, Goliath Games, a toy company that sells several varieties of chess sets, reported that sales are up more than 1,000 percent compared with this time last year.