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  2. Media control symbols - Wikipedia

    en.wikipedia.org/wiki/Media_control_symbols

    Play/pause toggle U+23EF ⏯ — To identify the control or the indicator which toggles between the present state of playing or pause, to the other. Reverse U+23F4 ⏴ — Stop U+23F9 ⏹ #5110B Stop: To identify the control or the indicator to stop the active function. Rewind, fast backwards U+23EA ⏪ —

  3. Busy waiting - Wikipedia

    en.wikipedia.org/wiki/Busy_waiting

    Spinning can also be used to generate an arbitrary time delay, a technique that was necessary on systems that lacked a method of waiting a specific length of time. Processor speeds vary greatly from computer to computer, especially as some processors are designed to dynamically adjust speed based on current workload. [ 1 ]

  4. Broadcast delay - Wikipedia

    en.wikipedia.org/wiki/Broadcast_delay

    Thus, a minute or so later, the broadcaster would again have full delay, often leaving the listener unaware that material had been deleted. In modern systems, a profanity delay can be a software module manually operated by a broadcast technician that puts a short delay (usually, 30 seconds) into the broadcast of live content.

  5. JavaScript - Wikipedia

    en.wikipedia.org/wiki/JavaScript

    JavaScript (/ ˈ dʒ ɑː v ə s k r ɪ p t /), often abbreviated as JS, is a programming language and core technology of the World Wide Web, alongside HTML and CSS. Ninety-nine percent of websites use JavaScript on the client side for webpage behavior. [10] Web browsers have a dedicated JavaScript engine that executes the client code.

  6. wait (system call) - Wikipedia

    en.wikipedia.org/wiki/Wait_(system_call)

    In computer operating systems, a process (or task) may wait for another process to complete its execution. In most systems, a parent process can create an independently executing child process . The parent process may then issue a wait system call , which suspends the execution of the parent process while the child executes.

  7. Static timing analysis - Wikipedia

    en.wikipedia.org/wiki/Static_timing_analysis

    Static timing analysis (STA) is a simulation method of computing the expected timing of a synchronous digital circuit without requiring a simulation of the full circuit. High-performance integrated circuits have traditionally been characterized by the clock frequency at which they operate. Measuring the ability of a circuit to operate at the ...

  8. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  9. Analog delay line - Wikipedia

    en.wikipedia.org/wiki/Analog_delay_line

    Analog delay lines are applied in many types of signal processing circuits; for example the PAL television standard uses an analog delay line to store an entire video scanline. Acoustic and electromechanical delay lines are used to provide a " reverberation " effect in musical instrument amplifiers, or to simulate an echo.