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G*Power is a free-to use software used to calculate statistical power. The program offers the ability to calculate power for a wide variety of statistical tests including t-tests , F-tests , and chi-square-tests , among others.
This free software had an earlier incarnation, Macsyma. Developed by Massachusetts Institute of Technology in the 1960s, it was maintained by William Schelter from 1982 to 2001. In 1998, Schelter obtained permission to release Maxima as open-source software under the GNU General Public license and the source code was released later that year ...
The MS-DOS version of PowerSlave features many differences from the console versions. The MS-DOS version was built on the Build engine, licensed from 3D Realms. The version used is a slightly earlier version of the engine, made sometime before the version used in Duke Nukem 3D. The light sourcing from the SlaveDriver engine is not used; the ...
He gave the PlayStation version a 7.5 but the Nintendo 64 version a 5.0. [13] [14] French magazine Game Play 64 had mixed opinions but believed that fans of the franchise should still find some enjoyment in it. [28] Brazilian magazine Ação Games gave a score of 9 out of 10 for both N64 and PS1 versions, praising the graphics, sound, and ...
El Shaddai: Ascension of the Metatron [c] is a 2011 action video game developed by Ignition Tokyo and published by UTV Ignition Games for PlayStation 3 and Xbox 360.It saw later releases on Windows and Nintendo Switch, with a PlayStation 5 port planned for later release.
The third version of the card, called the "Sega Card" was released for the Master System, the international version of the Mark III. The Power Base Converter has a card slot allowing for use of the cards on the Mega Drive/Genesis. The final version of the format was the My Card EP, a rewritable version that was test marketed only in Japan.
Geoff Crammond wrote the game long before the era of DirectX, OpenGL and 3D acceleration video cards, so F1GP was built around a proprietary 3D engine that ran in software. This engine was set up in such a way that a fixed frame rate had to be chosen (up to 25.6 frame/s on the PC version), and the game would at all times try to render the ...
Max, also known as Max/MSP/Jitter, is a visual programming language for music and multimedia developed and maintained by San Francisco-based software company Cycling '74. Over its more than thirty-year history, it has been used by composers, performers, software designers, researchers, and artists to create recordings, performances, and ...