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The concept of wetware is an application of specific interest to the field of computer manufacturing. Moore's law, which states that the number of transistors which can be placed on a silicon chip is doubled roughly every two years, has acted as a goal for the industry for decades, but as the size of computers continues to decrease, the ability to meet this goal has become more difficult ...
Thomas Hice Budzynski (October 13, 1933 – February 14, 2011) [1] was an American psychologist and a pioneer in the field of biofeedback, inventing one of the first electromyographic biofeedback training systems in the mid-1960s. In the early 1970s, he developed the Twilight Learner in collaboration with John Picchiottino.
Methods include simple brain-training games, chemical enhancers, and electrical brain stimulation. Caffeine is an effective method for enhancing human performance in everyday life. Caffeine is the most popular drug in the world (humans drink a collective 1.6 billion cups per day) and is also the most popular method by which people are ...
The Intertec SuperBrain was an all-in-one commercial microcomputer that was first sold by Intertec Data Systems Corporation of Columbia, South Carolina, USA in 1979.The machine ran the operating system CP/M and was somewhat unusual in that it used dual Z80 CPUs, the second being used as a disk controller.
Saab Training and Simulation is a company with its headquarters in Huskvarna, Sweden.. It is a subsidiary of Saab AB that produces military and security training systems. For the army market they provide target equipment for military training, mobile data communication systems, laser simulator systems and combat training systems.
Dr Kawashima's Brain Training for Nintendo Switch [a] is an edutainment puzzle video game developed by Nintendo and indieszero and published by Nintendo for the Nintendo Switch. It is the fifth entry in the Brain Age puzzle video game series, based on the research of neuroscientist Ryuta Kawashima , whose avatar guides the player through the game.
The game includes four modes: Brain Age Check, Training, Quick Play, and Sudoku. The Brain Age Check gives the player three puzzle minigames to complete. The first is usually a Stroop test, although the player can choose to skip the Stroop test if they are not in a quiet environment or is otherwise unable to speak into the microphone.
Brain training programs. Subcategories. This category has only the following subcategory. B. Brain training video games (24 P) Pages in category "Brain training ...