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In chess, a pin is a tactic in which a defending piece cannot move out of an attacking piece's line of attack without exposing a more valuable defending piece. Moving the attacking piece to effect the pin is called pinning; the defending piece restricted by the pin is described as pinned.
This glossary of chess explains commonly used terms in chess, in alphabetical order.Some of these terms have their own pages, like fork and pin.For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of named opening lines, see List of chess openings; for a list of chess-related games, see List of ...
Blindfold chess – one or both players play without seeing the board and pieces. Chess handicap – one of the players gives a handicap to the other player, usually starting the game without a certain piece. Fast chess – chess played with a time control limiting each player to a specified time of 60 minutes or less (can be as low as 1 minute).
A search in which all branches of the game tree are explored. Due to the high branching factor of chess, full width search is generally not practical except when few pieces remain on the board so the possible positions are greatly reduced. game tree All possible positions that could arise from all legal moves from the given position. heuristic
In chess and similar games, check is a condition that occurs when a player's king is under threat of capture on the opponent's next turn. A king so threatened is said to be in check . A player must get out of check if possible by moving the king to an unattacked square, interposing a piece between the threatening piece and the king, or ...
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Board representation in computer chess is a data structure in a chess program representing the position on the chessboard and associated game state. [1] Board representation is fundamental to all aspects of a chess program including move generation, the evaluation function, and making and unmaking moves (i.e. search) as well as maintaining the state of the game during play.