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  2. High-dynamic-range rendering - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_rendering

    FP16 blending can be used as a faster way to render HDR in video games. Shader Model 4.0 is a feature of DirectX 10, which has been released with Windows Vista. Shader Model 4.0 allows 128-bit HDR rendering, as opposed to 64-bit HDR in Shader Model 3.0 (although this is theoretically possible under Shader Model 3.0).

  3. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Current generation gaming systems are able to render 3D graphics using floating-point frame buffers, in order to produce HDR images. To produce the bloom effect, the linear HDRR image in the frame buffer is convolved with a convolution kernel in a post-processing step, before converting to RGB space. The convolution step usually requires the ...

  4. List of Xbox One X enhanced games - Wikipedia

    en.wikipedia.org/wiki/List_of_Xbox_One_X...

    As suggested by the term HDR some games offer darker darks and brighter brights than others, depending on the screen you view them on. HDR on Xbox has a 10-bit color range, or wide color gamut, which uses more colors for a richer, more detailed image. On Xbox, this feature also goes by the name Dolby Vision, which is used by some video apps.

  5. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High dynamic range (HDR), also known as wide dynamic range, extended dynamic range, or expanded dynamic range, is a signal with a higher dynamic range than usual. The term is often used in discussing the dynamic ranges of images , videos , audio or radio .

  6. Half-Life 2: Lost Coast - Wikipedia

    en.wikipedia.org/wiki/Half-Life_2:_Lost_Coast

    A comparison of standard fixed-aperture rendering (left) with HDR rendering (right) in the Source engine. The goal of Lost Coast was to demonstrate the new high-dynamic-range rendering implemented into the Source game engine. [4] Valve first attempted to implement high-dynamic-range rendering in Source in late 2003.

  7. Source (game engine) - Wikipedia

    en.wikipedia.org/wiki/Source_(game_engine)

    The Source 2006 branch was the term used for Valve's games using technology that culminated with the release of Half-Life 2: Episode One. HDR rendering and color correction were first implemented in 2005 using Day of Defeat: Source, which required the engine's shaders to be rewritten. [7]

  8. The best Walmart deals of the week: Half-off Dyson vacuums ...

    www.aol.com/lifestyle/the-best-walmart-deals-of...

    As retailers continue to kick off end-of-season sales, it's one of the best times to shop these sales. ... VIZIO 65" Class 4K UHD LED HDR Smart TV. $328 $428 ... socialize, play games, or even ...

  9. Tone mapping - Wikipedia

    en.wikipedia.org/wiki/Tone_mapping

    Tone mapped high-dynamic-range (HDR) image of St. Kentigerns Roman Catholic Church in Blackpool, Lancashire, England, UK. Tone mapping is a technique used in image processing and computer graphics to map one set of colors to another to approximate the appearance of high-dynamic-range (HDR) images in a medium that has a more limited dynamic range.