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Speed Demos Archive (SDA) is a website dedicated to video game speedruns.SDA's primary focus is hosting downloadable, high-quality speedrun videos, and currently has runs of over eleven hundred games, with more being added on a regular basis.
Otherworldly Munchkin: Let's Speedrun the Dungeon with Only 1 HP! ( 異世界マンチキン ―HP1のままで最強最速ダンジョン攻略― , Isekai Manchikin: HP 1 no Mama de Saikyō Saisoku Danjon Kōryaku ) is a Japanese manga series written by Yū Shimizu and illustrated by Makoto Aogiri.
Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.
Time attack — a mode which allows the player to finish a game (or a part of it) as fast as possible, saving record times. Score attack — the attempt to reach a record logged point value in a game. Electronic sports — video games that are played as competitive sports. Piano roll; Meta Runner — a web series inspired by the tool assisted ...
The speedruns featured in Quake done Quick are collaborative speedruns. Unlike traditional speedruns, in which a single player (or "runner") attempts to complete the entire game as quickly as possible, collaborative speedruns combine the work of multiple runners who each complete a specific part of the game.
This record is the first time a human has achieved the best result with respect to "frame rules", however there is still time to save in 8-4, the game's final stage. [ 13 ] [ 14 ] Orland describes Niftski's video showing a heart rate of 188 BPM, and his tearful reaction following the run, telling himself to "Get oxygen, dude". [ 12 ]
Pages for logged out editors learn more. Contributions; Talk; Speedrun
TASBot is a tool-assisted speedrun mascot created in 2013, [1] developed by a team led by dwangoAC. A replay device takes a list of controller inputs which it then sends to a console such as a Nintendo Entertainment System or Super Nintendo Entertainment System (SNES) directly via signals to the controller ports.