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  2. C Sharp syntax - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_syntax

    Identifier names may be prefixed by an at sign (@), but this is insignificant; @name is the same identifier as name. Microsoft has published naming conventions for identifiers in C#, which recommends the use of PascalCase for the names of types and most type members, and camelCase for variables and for private or internal fields. [1]

  3. Undefined variable - Wikipedia

    en.wikipedia.org/wiki/Undefined_variable

    An undefined variable in the source code of a computer program is a variable that is accessed in the code but has not been declared by that code. [1]In some programming languages, an implicit declaration is provided the first time such a variable is encountered at compile time.

  4. Uninitialized variable - Wikipedia

    en.wikipedia.org/wiki/Uninitialized_variable

    Languages such as C use stack space for variables, and the collection of variables allocated for a subroutine is known as a stack frame. While the computer will set aside the appropriate amount of space for the stack frame, it usually does so simply by adjusting the value of the stack pointer , and does not set the memory itself to any new ...

  5. Visual Studio Code - Wikipedia

    en.wikipedia.org/wiki/Visual_Studio_Code

    Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.

  6. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  7. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    The constants 1 and 0 are sometimes used to represent the Boolean values true and false in programming languages without a Boolean type, such as older versions of C. Most modern programming languages provide a boolean or bool primitive type and so the use of 0 and 1 is ill-advised. This can be more confusing since 0 sometimes means programmatic ...

  8. Naming convention (programming) - Wikipedia

    en.wikipedia.org/wiki/Naming_convention...

    C# naming conventions generally follow the guidelines published by Microsoft for all .NET languages [21] (see the .NET section, below), but no conventions are enforced by the C# compiler. The Microsoft guidelines recommend the exclusive use of only PascalCase and camelCase , with the latter used only for method parameter names and method-local ...

  9. Identifier (computer languages) - Wikipedia

    en.wikipedia.org/wiki/Identifier_(computer...

    In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .