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  2. Women and video games - Wikipedia

    en.wikipedia.org/wiki/Women_and_video_games

    [89] [164] Erin Hamilton argues that part of the problem comes from the difficulty in "juxtaposing femininity and feminism in a good video game." [83] When female characters do appear in video games, they are regarded by some as presenting unhealthy messages concerning unrealistic body images and provocative sexual and violent behaviors for ...

  3. PlaySpan and Magid Gamer Survey Finds More than 100 ... - AOL

    www.aol.com/2013/03/21/playspan-and-magid-gamer...

    PlaySpan and Magid Gamer Survey Finds More than 100 Million Americans Prefer Free-to-Play Games Women lead free-to-play and mobile game adoption while men spend more on average SAN FRANCISCO ...

  4. Video games in Spain - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Spain

    The history of video gaming in Spain dates back to the 1970s, [1] and by 2014 the country was the 10th-highest-grossing market for video games worldwide. [2] In 2018, the Spanish video game market posted a revenue of €1.53 billion, up from €1.35 billion in 2017. The country's audience of game players was 16.8 million that year ...

  5. Gender representation in video games - Wikipedia

    en.wikipedia.org/wiki/Gender_representation_in...

    A 2015 survey of 1,583 US students aged 11 to 18 by Rosalind Wiseman and Ashly Burch indicated that 60% of girls but only 39% of boys preferred to play a character of their own gender, and 28% of girls as opposed to 20% of boys said that they were more likely to play a game based on the character's gender. The authors interpreted this as ...

  6. Video games in Latin America - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Latin_America

    With the Latin American game market being worth $8.4 billion in 2022, [2] video games have become a widely dispersed, active hobby for many Latin Americans. Despite the growing populations of Latin America, their games market only represents 5% of the global market in 2022 – 1% ahead of the other emerging regions of the Middle East and Africa ...

  7. Meet the 10 most entertaining Latino stars on Vine - AOL

    www.aol.com/entertainment/2015-04-15-meet-the-10...

    The six-second video platform Vine, has skyrocketed these 10 Latinos to micro-celeb status. Check them out below: 1) Cameron Dallas: The 20-year-old Vine star is part Mexican. He won the Teen's ...

  8. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Video game culture has also evolved with Internet culture and the increasing popularity of mobile games, which has additionally led to an increase in the female demographic that play video games. Notably, the COVID-19 pandemic has contributed to a significant increase in video game engagement as well.

  9. Gamer - Wikipedia

    en.wikipedia.org/wiki/Gamer

    Casual gamers may play games designed for ease of gameplay, or play more involved games in short sessions, or at a slower pace than hardcore gamers. [9] The types of game that casual gamers play vary, and they are less likely to own a dedicated video game console. [22] [23] Notable examples of casual games include The Sims and Nintendogs. [24]