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  2. Martingale (betting system) - Wikipedia

    en.wikipedia.org/wiki/Martingale_(betting_system)

    The expected amount won is (1 × 0.978744) = 0.978744. The expected amount lost is (63 × 0.021256)= 1.339118. Thus, the total expected value for each application of the betting system is (0.978744 − 1.339118) = −0.360374 . In a unique circumstance, this strategy can make sense.

  3. Martingale (probability theory) - Wikipedia

    en.wikipedia.org/wiki/Martingale_(probability...

    In probability theory, a martingale is a sequence of random variables (i.e., a stochastic process) for which, at a particular time, the conditional expectation of the next value in the sequence is equal to the present value, regardless of all prior values. Stopped Brownian motion is an example of a martingale. It can model an even coin-toss ...

  4. Law of large numbers - Wikipedia

    en.wikipedia.org/wiki/Law_of_large_numbers

    Therefore, the expected value of the roll is: + + + + + = According to the law of large numbers, if a large number of six-sided dice are rolled, the average of their values (sometimes called the sample mean) will approach 3.5, with the precision increasing as more dice are rolled.

  5. Expected value - Wikipedia

    en.wikipedia.org/wiki/Expected_value

    Any definition of expected value may be extended to define an expected value of a multidimensional random variable, i.e. a random vector X. It is defined component by component, as E[X] i = E[X i]. Similarly, one may define the expected value of a random matrix X with components X ij by E[X] ij = E[X ij].

  6. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    We know the expected value exists. The dice throws are randomly distributed and independent of each other. So simple Monte Carlo is applicable: s = 0; for i = 1 to n do throw the three dice until T is met or first exceeded; r i = the number of throws; s = s + r i; repeat m = s / n; If n is large enough, m will be within ε of μ for any ε > 0.

  7. Problem of points - Wikipedia

    en.wikipedia.org/wiki/Problem_of_points

    The problem of points, also called the problem of division of the stakes, is a classical problem in probability theory.One of the famous problems that motivated the beginnings of modern probability theory in the 17th century, it led Blaise Pascal to the first explicit reasoning about what today is known as an expected value.

  8. Expectiminimax - Wikipedia

    en.wikipedia.org/wiki/Expectiminimax

    Bruce Ballard was the first to develop a technique, called *-minimax, that enables alpha-beta pruning in expectiminimax trees. [3] [4] The problem with integrating alpha-beta pruning into the expectiminimax algorithm is that the scores of a chance node's children may exceed the alpha or beta bound of its parent, even if the weighted value of each child does not.

  9. Kelly criterion - Wikipedia

    en.wikipedia.org/wiki/Kelly_criterion

    Example of the optimal Kelly betting fraction, versus expected return of other fractional bets. In probability theory, the Kelly criterion (or Kelly strategy or Kelly bet) is a formula for sizing a sequence of bets by maximizing the long-term expected value of the logarithm of wealth, which is equivalent to maximizing the long-term expected geometric growth rate.