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  2. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Java provides default interface methods since version 8. [4]: 104 Project Lombok [13] supports delegation using the @Delegate annotation on the field, instead of copying and maintaining the names and types of all the methods from the delegated field. [14] Julia macros can be used to generate forwarding methods.

  3. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    For example, every game object that can take damage might have a Health component associated with its entity. Implementations typically use structs, classes, or associative arrays. [3] System: A system is a process which acts on all entities with the desired components. For example, a physics system may query for entities having mass, velocity ...

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Java: 2006 Yes 3D Cross-platform: GPL: Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java ...

  5. Binary space partitioning - Wikipedia

    en.wikipedia.org/wiki/Binary_space_partitioning

    In them, BSP trees containing the static geometry of a scene are often used together with a Z-buffer, to correctly merge movable objects such as doors and characters onto the background scene. While binary space partitioning provides a convenient way to store and retrieve spatial information about polygons in a scene, it does not solve the ...

  6. Physics engine - Wikipedia

    en.wikipedia.org/wiki/Physics_engine

    This requires more accurate physics so that, for example, the momentum of an object can knock over an obstacle or lift a sinking object. Physically-based character animation in the past only used rigid body dynamics because they are faster and easier to calculate, but modern games and movies are starting to use soft body physics. Soft body ...

  7. Euler angles - Wikipedia

    en.wikipedia.org/wiki/Euler_angles

    The axes of the original frame are denoted as x, y, z and the axes of the rotated frame as X, Y, Z.The geometrical definition (sometimes referred to as static) begins by defining the line of nodes (N) as the intersection of the planes xy and XY (it can also be defined as the common perpendicular to the axes z and Z and then written as the vector product N = z × Z).

  8. Baseball positions - Wikipedia

    en.wikipedia.org/wiki/Baseball_positions

    In the sport of baseball, each of the nine players on a team is assigned a particular fielding position when it is their turn to play defense. Each position conventionally has an associated number, for use in scorekeeping by the official scorer: 1 (), 2 (), 3 (first baseman), 4 (second baseman), 5 (third baseman), 6 (), 7 (left fielder), 8 (center fielder), and 9 (right fielder). [1]

  9. Basketball positions - Wikipedia

    en.wikipedia.org/wiki/Basketball_positions

    As the name suggests, most shooting guards are prolific from three-point range and long mid-range. Before they can get the ball to make the shot, they must work to stay free while others pass the ball around. Their ability to correctly space the floor and find open space for themselves is a key aspect of this position.