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The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.
Driver: San Francisco is a 2011 action-adventure driving video game developed by Ubisoft Reflections and published by Ubisoft.It is the fifth main installment in the Driver series, following Driver: Parallel Lines (2006), and its most recent main installment to date.
At the 1999 E3 Game Critics Awards, Driver won "Best Racing Game", and in 2002 it was ranked No. 12 on IGN's list of the "Top 25 PlayStation Games". [58] The Academy of Interactive Arts & Sciences named Driver as a finalist for "Console Game of the Year" and "Console Racing Game of the Year" during the 3rd Annual Interactive Achievement Awards ...
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
This category lists video games developed by DR Studios, formerly known as Deep Red Games. Pages in category "DR Studios games" The following 7 pages are in this category, out of 7 total.
BeamNG.drive is regarded as one of the most in-depth and realistic driving computer games, as the game focuses heavily on vehicle tunability and simulation, with one of the widest ranges of vehicle customisation options, from everything from individual coilover dampening to adding on roof racks.
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Pacific Drive is a survival game played from a first-person perspective.The game is set in 1998 in the Olympic Exclusion Zone, a fictionalized abandoned version of the Olympic Peninsula in Washington, United States, which the player traverses on foot or in a station wagon.