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Breast physics is an application of soft-body dynamics, the field of computer graphics that focuses on physical simulations of the motion and properties of deformable objects. In a game with 3D graphics , character models are composed of a skeleton of "bones" connected with joints and covered by a "skin" of textured polygons .
Many games, particularly fighting games, also feature pronounced "breast physics", which make the breasts of female characters bounce or jiggle in a sometimes exaggerated manner. [78] A recurrent representation of women in fantasy settings, originating in the 1960s, is the female warrior dressed in scanty armor. [79]
The game's characters are rendered in much more realistic visual style than in the previous titles in the series, [7] including new details such as the fighters getting sweaty and their clothes getting dirty during the fights, costume-specific breast physics and semi-transparent clothing.
It implies that the developers are intentionally making the breast physics exaggerated versus, rather than what is actually the case (that technology has not developed far enough to have "realistic" breast physics in real-time action games).
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The reviewer compared it unfavorably to the more realistic breast physics in Fighting Vipers. [12] A number of reviewers praised the quality of the arcade-to-Saturn conversion, [12] [32] [35] and most applauded this version's high-resolution graphics and detail.