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@Home Network was a high-speed cable Internet service provider from 1996 to 2002. It was founded by Milo Medin, cable companies Tele-Communications Inc. (TCI), Comcast, and Cox Communications, and William Randolph Hearst III, who was their first CEO, as a joint venture to produce high-speed cable Internet service through two-way television cable infrastructure.
@Home or @home may refer to: HotSpot @Home, now defunct American home telecom service @Home Network, now defunct cable broadband provider;
QMC@Home was a volunteer computing project for the BOINC client aimed at further developing and testing Quantum Monte Carlo (QMC) for use in quantum chemistry. [1] It is hosted by the University of Münster with participation by the Cavendish Laboratory .
The Greatest @Home Videos [1] (formerly The Greatest #AtHome Videos) is an American video clip television series for CBS. Executive produced and hosted by Cedric the Entertainer , the series was produced to fill in primetime broadcast hours due to production shutdowns during the COVID-19 pandemic.
The distributed-computing project Folding@home uses scientific computer programs, referred to as "cores" or "fahcores", to perform calculations. [1] [2] Folding@home's cores are based on modified and optimized versions of molecular simulation programs for calculation, including TINKER, GROMACS, AMBER, CPMD, SHARPEN, ProtoMol and Desmond.
The basis for the BOINC credit system is the cobblestone, named after Jeff Cobb of SETI@home. By definition, 200 cobblestones are awarded for one day of work on a computer that can meet either of two benchmarks: 1,000 double-precision MFLOPS based on the Whetstone benchmark; 1,000 VAX MIPS based on the Dhrystone benchmark
Folding@home (FAH or F@h) is a distributed computing project aimed to help scientists develop new therapeutics for a variety of diseases by the means of simulating protein dynamics. This includes the process of protein folding and the movements of proteins , and is reliant on simulations run on volunteers' personal computers . [ 5 ]
evolution@home was a volunteer computing project for evolutionary biology, launched in 2001. [1] [2] The aim of evolution@home is to improve understanding of evolutionary processes. This is achieved by simulating individual-based models. The Simulator005 module of evolution@home was designed to better predict the behaviour of Muller's ratchet ...