Search results
Results From The WOW.Com Content Network
Normally, the winning process involves first winning the rook with the queen via a fork and then checkmating with the king and queen, but forced checkmates with the rook still on the board are possible in some positions or against incorrect defense. With perfect play, in the worst winning position, the queen can win the rook or checkmate within ...
The queen is used to keep the king in front of its pawn. The queen is used to prevent the white queen from becoming active. If the queen is on e5 it will draw against a pawn on h7 and queen on g6 or f7 if the black king is in the far corner. The queen is kept active and in a flexible place. It will be more active on c2 than h7.
The white queen starts on d1, while the black queen starts on d8. With the chessboard oriented correctly, the white queen starts on a white square and the black queen starts on a black square—thus the mnemonics "queen gets her color", "queen on [her] [own] color", or "the dress [queen piece] matches the shoes [square]" (Latin: servat rēgīna colōrem).
A queen wins against a lone rook, unless there is an immediate draw by stalemate or due to perpetual check [3] (or if the rook or king can immediately capture the queen). In 1895, Edward Freeborough edited an entire 130-page book of analysis of this endgame, titled The Chess Ending, King & Queen against King & Rook.
The presence of open or half-open king (e-) and queen's bishop (c-) files, however, as well as the outposts (for White) at e5 and c5, enable the player with the IQP favourable attacking chances in the middlegame. Once the game reaches the endgame, the pawn's isolation becomes more of a weakness than a strength.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
In a chess game, each player begins with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent's king, whereby the king is under immediate attack (in "check") and there is no way to remove or defend it from attack, or force the opposing player to forfeit.
The biggest problem for a queen versus a pawn on the sixth rank is when its own king gets in the way. In this position, the white king prevents the queen from getting on the a1 to h8 diagonal, to pin the pawn to prevent it from advancing. White actually wins by: 1. Qh6!! Now if 1... c2. then 2. Qc1+ wins.