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  2. Create a Comic Project - Wikipedia

    en.wikipedia.org/wiki/Create_a_Comic_Project

    The Create a Comic Project (CCP) is a youth literacy program and webcomic created by John Baird. The program uses comics , many taken from the Internet , to encourage children to write their own narratives .

  3. Tony Caputo - Wikipedia

    en.wikipedia.org/wiki/Tony_Caputo

    Caputo's nonfiction books include How To Self-Publish Your Own Comic Book (Watson-Guptill), Visual Storytelling: The Art and the Technique, [8] Build Your Own Server (McGraw-Hill) and Digital Video Surveillance and Security (Elsevier/Reed). His articles have been published by ICv2.com. [9]

  4. Creator ownership in comics - Wikipedia

    en.wikipedia.org/wiki/Creator_ownership_in_comics

    In the United States, creator ownership in comics is an arrangement in which the comic book creator retains full ownership of the material, regardless of whether the work is self-published or published by a corporate publisher. In some fields of publishing, such as fiction writing, creator ownership has historically been standard.

  5. Nathan Hale (author) - Wikipedia

    en.wikipedia.org/wiki/Nathan_Hale_(author)

    Nathan Hale is an American author and illustrator of children's books, most notably the Nathan Hale's Hazardous Tales series. He is also the illustrator of the graphic novels Rapunzel's Revenge, its sequel, Calamity Jack, Frankenstein: A Monstrous Parody, theDinosaur's Life Before Christmas, and many others.

  6. Manta (platform) - Wikipedia

    en.wikipedia.org/wiki/Manta_(platform)

    Manta is a South Korean digital comics (or webtoons, webcomics, manhwa) platform owned and operated by RIDI Corporation. [ 1 ] [ 2 ] It works with its own in-house studio as well as outside partners to create original digital comics.

  7. Making Comics - Wikipedia

    en.wikipedia.org/wiki/Making_Comics

    Making Comics: Storytelling Secrets of Comics, Manga, and Graphic Novels is a book by comic book writer and artist Scott McCloud, published by William Morrow Paperbacks in 2006. A study of methods of constructing comics, it is a thematic sequel to McCloud's critically acclaimed books Understanding Comics and Reinventing Comics .