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  2. AI Dungeon - Wikipedia

    en.wikipedia.org/wiki/AI_Dungeon

    AI Dungeon is a text adventure game that uses artificial intelligence to generate random storylines in response to player-submitted stimuli. [1] [2] [3] [4]In the game, players are prompted to choose a setting for their adventure (e.g. fantasy, mystery, apocalyptic, cyberpunk, zombies), [5] [6] followed by other options relevant to the setting (such as character class for fantasy settings).

  3. Buildbox - Wikipedia

    en.wikipedia.org/wiki/Buildbox

    Buildbox 4 is the latest iteration of the Buildbox game development platform, incorporating artificial intelligence (AI) to facilitate the game design process. This version introduces AI-driven functionalities that assist users in generating game assets, scenes, and in the editing of game levels, aiming to streamline the development process.

  4. Moai (software) - Wikipedia

    en.wikipedia.org/wiki/Moai_(software)

    Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones. [1] The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services.

  5. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Chess is a turn-based strategy game that is considered a difficult AI problem due to the computational complexity of its board space. Similar strategy games are often solved with some form of a Minimax Tree Search. These types of AI agents have been known to beat professional human players, such as the historic 1997 Deep Blue versus Garry ...

  6. Zillions of Games - Wikipedia

    en.wikipedia.org/wiki/Zillions_of_Games

    The game rules are specified with S-expressions, Zillions rule language. It was designed to handle mostly abstract strategy board games or puzzles. [4] After parsing the rules of the game, the system's artificial intelligence can automatically play one or more players. It treats puzzles as solitaire games and its AI can be used to solve them.

  7. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  8. Ren'Py - Wikipedia

    en.wikipedia.org/wiki/Ren'Py

    The Ren'Py Visual Novel Engine (or RenPy for short) is a free software game engine which facilitates the creation of visual novels.Ren'Py is a portmanteau of ren'ai (恋愛), the Japanese word for 'romantic love', a common element of games made using Ren'Py; and Python, the programming language that Ren'Py runs on.

  9. Universal Paperclips - Wikipedia

    en.wikipedia.org/wiki/Universal_Paperclips

    The game follows the rise of a self-improving AI tasked with maximizing paperclip production, [6] a directive it takes to the logical extreme. An activity log records the player’s accomplishments while giving glimpses into the AI's occasionally unsettling thoughts. [7] [failed verification] All game interaction is done through pressing buttons.