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  2. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    Two intersecting lines. In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line.Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection.

  3. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    When multiple line segments intersect at the same point, create and process a single event point for that intersection. The updates to the binary search tree caused by this event may involve removing any line segments for which this is the right endpoint, inserting new line segments for which this is the left endpoint, and reversing the order ...

  4. k-d tree - Wikipedia

    en.wikipedia.org/wiki/K-d_tree

    Given a list of n points, the following algorithm uses a median-finding sort to construct a balanced k-d tree containing those points. function kdtree (list of points pointList, int depth) { // Select axis based on depth so that axis cycles through all valid values var int axis := depth mod k; // Sort point list and choose median as pivot ...

  5. Bresenham's line algorithm - Wikipedia

    en.wikipedia.org/wiki/Bresenham's_line_algorithm

    The value of the line function at this midpoint is the sole determinant of which point should be chosen. The adjacent image shows the blue point (2,2) chosen to be on the line with two candidate points in green (3,2) and (3,3). The black point (3, 2.5) is the midpoint between the two candidate points.

  6. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    In computational geometry, the point-in-polygon (PIP) problem asks whether a given point in the plane lies inside, outside, or on the boundary of a polygon. It is a special case of point location problems and finds applications in areas that deal with processing geometrical data, such as computer graphics , computer vision , geographic ...

  7. Trilinear interpolation - Wikipedia

    en.wikipedia.org/wiki/Trilinear_interpolation

    The product of the value at the desired point and the entire volume is equal to the sum of the products of the value at each corner and the partial volume diagonally opposite the corner. The above operations can be visualized as follows: First we find the eight corners of a cube that surround our point of interest.

  8. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]

  9. Intersection - Wikipedia

    en.wikipedia.org/wiki/Intersection

    The intersection (red) of two disks (white and red with black boundaries). The circle (black) intersects the line (purple) in two points (red). The disk (yellow) intersects the line in the line segment between the two red points. The intersection of D and E is shown in grayish purple. The intersection of A with any of B, C, D, or E is the empty ...