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  2. Reading for special needs - Wikipedia

    en.wikipedia.org/wiki/Reading_for_special_needs

    Reading for special needs has become an area of interest as the understanding of reading has improved. Teaching children with special needs how to read was not historically pursued under the assumption of the reading readiness model [1] that a reader must learn to read in a hierarchical manner such that one skill must be mastered before learning the next skill (e.g. a child might be expected ...

  3. Center for Research, Evaluation and Awareness of Dyslexia

    en.wikipedia.org/wiki/Center_for_Research...

    The Identification and Intervention Program (IIP) is based on two decades worth of research and is the oldest of the programs offered at the CARRD. [2] The purpose of the IIP is to identify children who are at-risk of developing a reading disability, also referred to as dyslexia, as soon as possible and then to provide those children with an appropriate remediation that will help them gain the ...

  4. Management of dyslexia - Wikipedia

    en.wikipedia.org/wiki/Management_of_dyslexia

    Management of dyslexia depends on a multitude of variables; there is no one specific strategy or set of strategies that will work for all who have dyslexia.. Some teaching is geared to specific reading skill areas, such as phonetic decoding; whereas other approaches are more comprehensive in scope, combining techniques to address basic skills along with strategies to improve comprehension and ...

  5. Language-based learning disability - Wikipedia

    en.wikipedia.org/wiki/Language-based_learning...

    Some students will be diagnosed with LBLD during the duration of their primary education, whereas others may not recognize their language incompetencies until late adolescents. [10] Language-based learning disabilities are not a new phenomenon, however prevalence and diagnoses have developed through investigation and research.

  6. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The games and learning research world studies how new digital media tools shift the topic of education research from recalling and repeating information to being able to find it, evaluate it and use it compellingly at the right time and in the right context. Games and learning research explores how games and game communities can lead to 21st ...

  7. Reading - Wikipedia

    en.wikipedia.org/wiki/Reading

    Reading is the process of taking in the sense or meaning of symbols, often specifically those of a written language, by means of sight or touch. [1] [2] [3] [4]For educators and researchers, reading is a multifaceted process involving such areas as word recognition, orthography (spelling), alphabetics, phonics, phonemic awareness, vocabulary, comprehension, fluency, and motivation.

  8. Nessy Learning - Wikipedia

    en.wikipedia.org/wiki/Nessy_Learning

    Nessy Learning Ltd is a publisher of educational software who developed the first online learning program for dyslexics in August, 2000.. Based in Bristol, England, Nessy was founded in 1999 by Mike Jones, [1] primarily to publish the games and resources created at the Bristol Dyslexia Centre, a registered charity. [2]

  9. Research in dyslexia - Wikipedia

    en.wikipedia.org/wiki/Research_in_dyslexia

    Without a biological explanation for dyslexia, this heritability went unexplained. Not only must the heritability be explained, but also the environmental factors that protected at-risk children from developing dyslexia. Research began to focus on potential biological causes and to center the study of dyslexia in a developmental framework.

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