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As a supplement [to another role-playing game such as Dungeons & Dragons] Arcanum is unsurpassed, easily one of the best treatments of magic ever published." Swan concluded by giving the game a rating of 3 out of 4, saying, "For those interested in expanding the magic systems of other fantasy RPGs, Arcanum serves as an excellent source of ideas ...
Arcanum: Of Steamworks and Magick Obscura is a 2001 role-playing video game developed by Troika Games and published by Sierra On-Line for Microsoft Windows.The game's story takes place within a fantasy setting currently undergoing a transformation from its own Industrial Revolution, in which magic competes against technological gadgets, and focuses on the efforts of a zeppelin crash survivor ...
The Arcanum is the first book in The Atlantean Trilogy.It includes a role-playing system largely based on the rules for Dungeons & Dragons, [1] but the generic information about the character classes and magic can also be used without the role-playing system, and adapted to another fantasy role-playing system such as D&D or RuneQuest to add an Atlantean flavor to the game.
It was developed with an enhanced version of the Arcanum: Of Steamworks and Magick Obscura game engine. [15] Originally the designers intended to use the Dungeons & Dragons 3.0 edition rule set, but decided in mid-development to use the 3.5 edition rule set instead. In order to complete this adaptation, Atari gave Troika an additional two ...
In the Dungeons & Dragons (D&D) fantasy role-playing game, rule books contain all the elements of playing the game: rules to the game, how to play, options for gameplay, stat blocks and lore of monsters, and tables the Dungeon Master or player would roll dice for to add more of a random effect to the game.
Ernest Gary Gygax (/ ˈ ɡ aɪ ɡ æ k s / GHY-gaks; July 27, 1938 – March 4, 2008) [2] was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]
The following is a timeline of tabletop role-playing games.For computer role-playing games see here.. The publication year listed here is the year of the first edition in the original country.