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  2. Trachtenberg system - Wikipedia

    en.wikipedia.org/wiki/Trachtenberg_system

    If the answer is greater than a single digit, simply carry over the extra digit (which will be a 1 or 2) to the next operation. The remaining digit is one digit of the final result. Example: Determine neighbors in the multiplicand 0316: digit 6 has no right neighbor; digit 1 has neighbor 6; digit 3 has neighbor 1

  3. Mental calculation - Wikipedia

    en.wikipedia.org/wiki/Mental_calculation

    Similarly add 7 + 5 = 12, then add the carried 1 to get 13. Place 3 to the result and carry the 1. result: 349; Add the carried 1 to the highest valued digit in the multiplier, 7 + 1 = 8, and copy to the result to finish. Final product of 759 × 11: 8349; Further examples: −54 × −11 = 5 5+4(9) 4 = 594

  4. Chisanbop - Wikipedia

    en.wikipedia.org/wiki/Chisanbop

    36 represented in chisanbop, where four fingers and a thumb are touching the table and the rest of the digits are raised. The three fingers on the left hand represent 10+10+10 = 30; the thumb and one finger on the right hand represent 5+1=6. Counting from 1 to 20 in Chisanbop. Each finger has a value of one, while the thumb has a value of five.

  5. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    k 3 = b · (c + d) Real part = k 1 − k 3 Imaginary part = k 1 + k 2. This algorithm uses only three multiplications, rather than four, and five additions or subtractions rather than two. If a multiply is more expensive than three adds or subtracts, as when calculating by hand, then there is a gain in speed.

  6. Mental abacus - Wikipedia

    en.wikipedia.org/wiki/Mental_abacus

    Calculations can be made at great speed in this way. For example, in the Flash Anzan event at the All Japan Soroban Championship, champion Takeo Sasano was able to add fifteen three-digit numbers in just 1.7 seconds. [2] This system is being propagated in China, [3] Singapore, South Korea, Thailand, Malaysia, and Japan. Mental calculation is ...

  7. Karatsuba algorithm - Wikipedia

    en.wikipedia.org/wiki/Karatsuba_algorithm

    [1] [2] [3] It is a divide-and-conquer algorithm that reduces the multiplication of two n-digit numbers to three multiplications of n/2-digit numbers and, by repeating this reduction, to at most ⁡ single-digit multiplications.