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  2. Eulerian path - Wikipedia

    en.wikipedia.org/wiki/Eulerian_path

    An Eulerian trail, [note 1] or Euler walk, in an undirected graph is a walk that uses each edge exactly once. If such a walk exists, the graph is called traversable or semi-eulerian. [3] An Eulerian cycle, [note 1] also called an Eulerian circuit or Euler tour, in an undirected graph is a cycle that uses each edge exactly once

  3. Pointer jumping - Wikipedia

    en.wikipedia.org/wiki/Pointer_jumping

    Pointer jumping or path doubling is a design technique for parallel algorithms that operate on pointer structures, such as linked lists and directed graphs. Pointer jumping allows an algorithm to follow paths with a time complexity that is logarithmic with respect to the length of the longest path. It does this by "jumping" to the end of the ...

  4. List of computer books - Wikipedia

    en.wikipedia.org/wiki/List_of_Computer_books

    Brian W. Kernighan, Rob Pike - The Practice of Programming; Donald Knuth - The Art of Computer Programming; Ellen Ullman - Close to the Machine; Ellis Horowitz - Fundamentals of Computer Algorithms; Eric Raymond - The Art of Unix Programming; Gerald M. Weinberg - The Psychology of Computer Programming; James Gosling - The Java Programming Language

  5. Longest path problem - Wikipedia

    en.wikipedia.org/wiki/Longest_path_problem

    Apply dynamic programming to this path decomposition to find a longest path in time (!), where is the number of vertices in the graph. Since the output path has length at least as large as d {\displaystyle d} , the running time is also bounded by O ( ℓ ! 2 ℓ n ) {\displaystyle O(\ell !2^{\ell }n)} , where ℓ {\displaystyle \ell } is the ...

  6. Lagrangian and Eulerian specification of the flow field

    en.wikipedia.org/wiki/Lagrangian_and_Eulerian...

    The Lagrangian and Eulerian specifications are named after Joseph-Louis Lagrange and Leonhard Euler, respectively. These specifications are reflected in computational fluid dynamics , where "Eulerian" simulations employ a fixed mesh while "Lagrangian" ones (such as meshfree simulations ) feature simulation nodes that may move following the ...

  7. Level ancestor problem - Wikipedia

    en.wikipedia.org/wiki/Level_ancestor_problem

    In fact in order to answer a level ancestor query, the algorithm needs to jump from a path to another until it reaches the root and there could be Θ(√ n) of such paths on a leaf-to-root path. This leads us to an algorithm that can pre-process the tree in O( n ) time and answers queries in O( √ n ).

  8. Euler tour technique - Wikipedia

    en.wikipedia.org/wiki/Euler_tour_technique

    The Euler tour technique (ETT), named after Leonhard Euler, is a method in graph theory for representing trees. The tree is viewed as a directed graph that contains two directed edges for each edge in the tree. The tree can then be represented as a Eulerian circuit of the directed graph, known as the Euler tour representation (ETR) of the tree

  9. Chinese postman problem - Wikipedia

    en.wikipedia.org/wiki/Chinese_postman_problem

    After corresponding edges are added (red), the length of the Eulerian circuit is found. In graph theory and combinatorial optimization , Guan's route problem , the Chinese postman problem , postman tour or route inspection problem is to find a shortest closed path or circuit that visits every edge of an (connected) undirected graph at least once.