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  2. Symmetric difference - Wikipedia

    en.wikipedia.org/wiki/Symmetric_difference

    The same fact can be stated as the indicator function (denoted here by ) of the symmetric difference, being the XOR (or addition mod 2) of the indicator functions of its two arguments: () = or using the Iverson bracket notation [] = [] [].

  3. List of set identities and relations - Wikipedia

    en.wikipedia.org/wiki/List_of_set_identities_and...

    The intersection is the meet/infimum of and with respect to because: if L ∩ R ⊆ L {\displaystyle L\cap R\subseteq L} and L ∩ R ⊆ R , {\displaystyle L\cap R\subseteq R,} and if Z {\displaystyle Z} is a set such that Z ⊆ L {\displaystyle Z\subseteq L} and Z ⊆ R {\displaystyle Z\subseteq R} then Z ⊆ L ∩ R . {\displaystyle Z ...

  4. Union (set theory) - Wikipedia

    en.wikipedia.org/wiki/Union_(set_theory)

    In this Boolean algebra, union can be expressed in terms of intersection and complementation by the formula = (), where the superscript denotes the complement in the universal set ⁠ ⁠. Alternatively, intersection can be expressed in terms of union and complementation in a similar way: A ∩ B = ( A ∁ ∪ B ∁ ) ∁ {\displaystyle A\cap B ...

  5. Bottom type - Wikipedia

    en.wikipedia.org/wiki/Bottom_type

    It is comparable to Nothing in Scala and represents the intersection of all other types as well as an empty set. In Julia, the bottom type is Union{}. [7] In TypeScript, the bottom type is never. [8] [9] In JavaScript with Closure Compiler annotations, the bottom type is !Null (literally, a non-null member of the Null unit type).

  6. C Sharp (programming language) - Wikipedia

    en.wikipedia.org/wiki/C_Sharp_(programming_language)

    C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms.C# encompasses static typing, [16]: 4 strong typing, lexically scoped, imperative, declarative, functional, generic, [16]: 22 object-oriented (class-based), and component-oriented programming disciplines.

  7. Collision detection - Wikipedia

    en.wikipedia.org/wiki/Collision_detection

    Collision between two objects is computed by computing intersection between the bounding volumes of the root of the tree as there are collision we dive into the sub-trees that intersect. Exact collisions between the actual objects, or its parts (often triangles of a triangle mesh ) need to be computed only between intersecting leaves. [ 7 ]

  8. Algebra of sets - Wikipedia

    en.wikipedia.org/wiki/Algebra_of_sets

    The algebra of sets is the set-theoretic analogue of the algebra of numbers. Just as arithmetic addition and multiplication are associative and commutative, so are set union and intersection; just as the arithmetic relation "less than or equal" is reflexive, antisymmetric and transitive, so is the set relation of "subset".

  9. Möller–Trumbore intersection algorithm - Wikipedia

    en.wikipedia.org/wiki/Möller–Trumbore...

    The Möller–Trumbore ray-triangle intersection algorithm, named after its inventors Tomas Möller and Ben Trumbore, is a fast method for calculating the intersection of a ray and a triangle in three dimensions without needing precomputation of the plane equation of the plane containing the triangle. [1]