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The map returned in Counter-Strike 2, featuring various enhancements and graphical upgrades. Since its introduction, Inferno has been one of the most popular maps in the Counter-Strike series in casual and competitive play. It has become an influential multiplayer map across the whole first-person shooter genre, being used as a community map in ...
"Mirage", also known by its filename de_mirage, is a video game map in the first-person shooter series Counter-Strike. Released officially in 2013 by Valve Corporation, the game's developer, it expanded the original Counter-Strike and Counter-Strike: Source map "de_cpl_strike", [1] developed by Michael "BubkeZ" Hüll. [2]
Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) [5] is a tactical first-person shooter game developed by Valve.It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.
The idea was first raised during Grand Theft Auto: San Andreas ' development, but contemporaneous hardware restrictions made it infeasible. [35] Having developed two Grand Theft Auto IV episodic expansion packs featuring new protagonists in 2009, the team wanted to base Grand Theft Auto V around three simultaneously controlled protagonists. [12]
Counter-Strike: Global Offensive was the fourth release in the main, Valve-developed Counter-Strike series in 2012. Much like Counter-Strike: Source the game runs on the Source engine. It was available for Microsoft Windows, OS X, and Linux, as well as the Xbox 360 and PlayStation 3 consoles, and is backwards compatible on the Xbox One console.
[1] [6] Alongside these locations are other branching paths across the map through the insides of apartment buildings, as well as a drainage area connecting Middle to Alt. Middle is known as the "Underpass". [1] [6] Despite its unique structure, Inferno features one of the most even win–loss rates in Counter Strike: Global Offensive. [7] [5]
Jess A. Cliffe (born June 27, 1981) is a video game designer who co-created the Half-Life mod Counter-Strike with Minh Le and started the Counter-Strike series. In the first entry of the series, he is the voice of the radio commands, the voiceline "Counter-Terrorists Win!" [1] and various sound effects. He has worked on maps for Half-Life ...
Dust II is a video game map featured in the first-person shooter series Counter-Strike. The map is set in a dusty environment based on Morocco according to Jess Cliffe, co-designer of the original Counter-Strike game. Like the other maps in the game, players are divided into two teams: Terrorists and Counter-Terrorists.