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  2. Return merchandise authorization - Wikipedia

    en.wikipedia.org/wiki/Return_merchandise...

    A return is costly for the vendor and inconvenient for the customer; any return that can be prevented benefits both parties. Returned merchandise requires management by the manufacturer after the return. The product has a second life cycle after the return. An important aspect of RMA management is learning from RMA trends to prevent further ...

  3. Digital distribution of video games - Wikipedia

    en.wikipedia.org/wiki/Digital_distribution_of...

    In September 2003 Valve released the Steam platform for Windows computers (later expanded to Mac OS and Linux) as a means to distribute Valve-developed video games. Steam has the speciality that customers don't buy games but instead get the right to use games, which might be revoked when a violation of the End-user license agreement is seen by ...

  4. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam also allows users to purchase downloadable content for games, and for some specific games such as Team Fortress 2, the ability to purchase in-game inventory items. In February 2015, Steam began to open similar options for in-game item purchases for third-party games. [ 61 ]

  5. How To Refund Games On Nintendo Switch - AOL

    www.aol.com/refund-games-nintendo-switch...

    For example, GameStop says that new, unopened products such as software and games can be returned within 15 days of purchase, while preowned games can be returned for a full refund within seven ...

  6. Fortnite refund: How to claim part of the Epic Games settlement

    www.aol.com/entertainment/fortnite-refund-claim...

    Federal regulators ordered Epic Games to pay $520 million to settle charges that the company tricked Fortnite users into making unwanted purchases.

  7. Product return - Wikipedia

    en.wikipedia.org/wiki/Product_return

    In the US, an estimated 8–10% of in-store sales is returned whereas online sales may result in 25–40% returns. In Asia and Europe, less than 5 percent of purchases are returned. [5] US shoppers returned $396 billion worth of purchases in 2018 – brick-and-mortar and online, according to the National Retail Federation (NRF). [6]

  8. Eternal Return (video game) - Wikipedia

    en.wikipedia.org/wiki/Eternal_Return_(video_game)

    Eternal Return (formerly Eternal Return: Black Survival [1] [2]) is a multiplayer battle royale game developed by Nimble Neuron and published by Kakao Games. [3] The game was released in early access on October 14, 2020. [4] Eternal Return features a mix of multiplayer online battle arena gameplay with survival game elements. [1]

  9. Crying Is Not Enough - Wikipedia

    en.wikipedia.org/wiki/Crying_Is_Not_Enough

    The game's listing on Steam was also re-titled as Crying Is Not Enough: Remastered. In 2021, the ability to purchase the game was disabled from the Steam storefront. As of December 2023 the game remains unavailable, although a free demo for the game is still visible and available for download.