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  2. Packet switching - Wikipedia

    en.wikipedia.org/wiki/Packet_switching

    In telecommunication networks, packet switching is used to optimize the usage of channel capacity and increase robustness. [59] Compared to circuit switching, packet switching is highly dynamic, allocating channel capacity based on usage instead of explicit reservations. This can reduce wasted capacity caused by underutilized reservations at ...

  3. Frame Relay - Wikipedia

    en.wikipedia.org/wiki/Frame_Relay

    Unlike X.25, whose designers expected analog signals with a relatively high chance of transmission errors, Frame Relay is a fast packet switching technology operating over links with a low chance of transmission errors (usually practically lossless like PDH), which means that the protocol does not attempt to correct errors. When a Frame Relay ...

  4. Cell relay - Wikipedia

    en.wikipedia.org/wiki/Cell_relay

    Cell relay is an implementation of fast packet-switching technology that is used in connection-oriented broadband integrated services digital networks (B-ISDN, and its better-known supporting technology ATM) and connectionless IEEE 802.6 switched multi-megabit data service .

  5. Virtual circuit - Wikipedia

    en.wikipedia.org/wiki/Virtual_circuit

    A virtual circuit (VC) is a means of transporting data over a data network, based on packet switching and in which a connection is first established across the network between two endpoints. The network, rather than having a fixed data rate reservation per connection as in circuit switching , takes advantage of the statistical multiplexing on ...

  6. Network switch - Wikipedia

    en.wikipedia.org/wiki/Network_switch

    A network switch (also called switching hub, bridging hub, Ethernet switch, and, by the IEEE, MAC bridge [1]) is networking hardware that connects devices on a computer network by using packet switching to receive and forward data to the destination device.

  7. Network packet - Wikipedia

    en.wikipedia.org/wiki/Network_packet

    Time to live is a field that is decreased by one each time a packet goes through a network hop. If the field reaches zero, routing has failed, and the packet is discarded. [6] Ethernet packets have no time-to-live field and so are subject to broadcast storms in the presence of a switching loop. Length

  8. Multiprotocol Label Switching - Wikipedia

    en.wikipedia.org/wiki/Multiprotocol_Label_Switching

    It is responsible for switching the labels used to route packets. When an LSR receives a packet, it uses the label included in the packet header as an index to determine the next hop on the label-switched path (LSP) and a corresponding label for the packet from a Label Information Base. The old label is then removed from the header and replaced ...

  9. Packet processing - Wikipedia

    en.wikipedia.org/wiki/Packet_Processing

    The history of packet processing is the history of the Internet and packet switching. Packet processing milestones include: 1962–1968: Early research into packet switching; 1969: 1st two nodes of ARPANET connected; 15 sites connected by end of 1971 with email as a new application; 1973: Packet switched voice connections over ARPANET with ...