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  2. Smash Box controller - Wikipedia

    en.wikipedia.org/wiki/Smash_Box_controller

    The Smash Box controller is a custom arcade controller designed by Dustin Huffer and developed by Hit Box from 2014 to 2017. Specifically designed for competitive play of Super Smash Bros. Melee, the Smash Box controller replaces the GameCube controller's analog stick with a button layout. This controller may allow more precise and rapid input ...

  3. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    Arcade style controllers such as the X-Arcade provided more authentic controls for such setups. [9] Towards the end of the decade, the popularity of the game Street Fighter IV was credited for reviving interest in playing fighting games at the arcade, and for stimulating demand for arcade-quality controllers when the game was ported to home ...

  4. Immaterial and Missing Power - Wikipedia

    en.wikipedia.org/wiki/Immaterial_and_Missing_Power

    Immaterial and Missing Power is a two-dimensional fighting game in which players can select one of several Touhou characters to fight either against an AI, or other human players. Because of Touhou's origins as a bullet hell game, Immaterial and Missing Power's special moves have a focus on large amounts of projectiles.

  5. Mad Catz® Ships Tekken™ Tag Tournament 2 Arcade ... - AOL

    www.aol.com/news/2012-12-20-mad-catz-ships...

    Both fighting game controllers use genuine Sanwa Denshi ™ arcade components and the new Tekken Tag Tournament 2 Arcade FightStick Tournament Edition S+ features underside foam padding for ...

  6. Dustforce - Wikipedia

    en.wikipedia.org/wiki/Dustforce

    Dustforce is a platform video game developed by Hitbox Team. The game was released in 2012 for Microsoft Windows via Steam in January, and Mac OS X through Steam in May. A Linux port was released as part of the Humble Indie Bundle 6. Capcom published the game for the PlayStation 3, PlayStation Vita, and Xbox 360. [1]

  7. List of Nintendo controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo_controllers

    While the Virtual Boy controller differs greatly in design from Nintendo's other controllers, the directional pads closely resemble the directional pad of the Game Boy but larger and with a steeper slope inwards. Since the Virtual Boy was designed for single player use, the system only has a single controller port on the underside of the console.