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Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]
A few years later, in 1987, Charles Findley presented the concept of collaborative learning-work. [4] Computer-supported cooperative work is an interdisciplinary research area of growing interest which relates workstations to digitally advanced networking systems. [5]
By designing learning projects that require role play and collaborative problem solving, CSCL builds positive identity and goal interdependence. Computer games can also be designed to promote positive interdependence by designing software tools that harness themes such as resource, role, and task interdependencies.
Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).
Assessment in computer-supported collaborative learning (CSCL) environments is a subject of interest to educators and researchers. The assessment tools utilized in computer-supported collaborative learning settings are used to measure groups' knowledge learning processes, the quality of groups' products and individuals' collaborative learning skills.
In the later half of the 1990s, open, interactive, situated and networked views of learning were marginalised by educational institutions as they tended to develop or deploy content and practice through proprietary learning management systems (e.g. Blackboard Inc, WebCT), and collaborative work tools such as IBM Lotus Notes/Learning Space and ...
Collaborative learning is a group-based learning approach in which learners are mutually engaged in a coordinated fashion to achieve a learning goal or complete a learning task. With recent developments in smartphone technology, the processing powers and storage capabilities of modern mobiles allow for advanced development and the use of apps.
Download as PDF; Printable version ... This is a list of educational software that is computer software whose primary purpose is ... (acquired by the Learning Company ...