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  2. Jump-and-Walk algorithm - Wikipedia

    en.wikipedia.org/wiki/Jump-and-Walk_algorithm

    Jump-and-Walk is an algorithm for point location in triangulations (though most of the theoretical analysis were performed in 2D and 3D random Delaunay triangulations). Surprisingly, the algorithm does not need any preprocessing or complex data structures except some simple representation of the triangulation itself.

  3. Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Delaunay_triangulation

    Sweephull [21] is a hybrid technique for 2D Delaunay triangulation that uses a radially propagating sweep-hull, and a flipping algorithm. The sweep-hull is created sequentially by iterating a radially-sorted set of 2D points, and connecting triangles to the visible part of the convex hull, which gives a non-overlapping triangulation.

  4. Bowyer–Watson algorithm - Wikipedia

    en.wikipedia.org/wiki/Bowyer–Watson_algorithm

    The Bowyer–Watson algorithm is an incremental algorithm. It works by adding points, one at a time, to a valid Delaunay triangulation of a subset of the desired points. After every insertion, any triangles whose circumcircles contain the new point are deleted, leaving a star-shaped polygonal hole which is then re-triangulated using the new point.

  5. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Bowyer–Watson algorithm, an O(n log(n)) to O(n 2) algorithm for generating a Delaunay triangulation in any number of dimensions, can be used in an indirect algorithm for the Voronoi diagram. The Jump Flooding Algorithm can generate approximate Voronoi diagrams in constant time and is suited for use on commodity graphics hardware. [42] [43]

  6. Constrained Delaunay triangulation - Wikipedia

    en.wikipedia.org/wiki/Constrained_Delaunay...

    The input to the constrained Delaunay triangulation problem is a planar straight-line graph, a set of points and non-crossing line segments in the plane.The constrained Delaunay triangulation of this input is a triangulation of its convex hull, including all of the input segments as edges, and using only the vertices of the input.

  7. Triangulation - Wikipedia

    en.wikipedia.org/wiki/Triangulation

    Triangulation today is used for many purposes, including surveying, navigation, metrology, astrometry, binocular vision, model rocketry and, in the military, the gun direction, the trajectory and distribution of fire power of weapons. The use of triangles to estimate distances dates to antiquity.

  8. Surface triangulation - Wikipedia

    en.wikipedia.org/wiki/Surface_triangulation

    [3] [4] [5] The triangulation starts with a triangulated hexagon at a starting point. This hexagon is then surrounded by new triangles, following given rules, until the surface of consideration is triangulated. If the surface consists of several components, the algorithm has to be started several times using suitable starting points.

  9. Computational geometry - Wikipedia

    en.wikipedia.org/wiki/Computational_geometry

    Shoelace algorithm: determine the area of a polygon whose vertices are described by ordered pairs in the plane; Triangulation. Delaunay triangulation. Ruppert's algorithm (also known as Delaunay refinement): create quality Delaunay triangulations; Chew's second algorithm: create quality constrained Delaunay triangulations