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The player character may begin the expansion quest lines in a number of ways. Town guards can be overheard discussing the return of the Dawnguard, or the player character may be approached directly by an Orcish Dawnguard member named Durak and asked to join the order to combat the growing threat of vampires within Skyrim.
Wikia then began to assimilate independent fan wikis, such as Memory Alpha (a Star Trek fan wiki) and Wowpedia (a World of Warcraft fan wiki). [7] In the late 2010s—after Fandom and Gamepedia were acquired and consolidated by the private equity firm TPG Inc.—several wikis began to leave the service, including the RuneScape, Zelda, and ...
The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
The Wolfman (狼男 Ōkami Otoko) is a werewolf Kaiju who first appeared in Shizuo Nakajima's 1972 Godzilla fan short, Wolfman vs. Baragon, and is set to appear in the upcoming fan film, Wolfman vs. Godzilla (伝説の巨獣狼男対ゴジラ Densetsu no Kyojū Ōkami Otoko tai Gojira, lit. Legendary Beast Wolfman vs. Godzilla) in 1983.
The Elder Scrolls Renewal Project (TESRenewal) is a fan volunteer effort to recreate and remaster the video games in The Elder Scrolls series. The team is best known for its Skywind project, which seeks to recreate the 2002 The Elder Scrolls III: Morrowind on the 2016 The Elder Scrolls V: Skyrim: Special Edition game engine, known as the Creation Engine.
In 2012, Zilav, a modder and member of The Elder Scrolls Renewal Project began a project to port The Elder Scrolls IV: Oblivion's assets into the Creation Engine (which was used to make Oblivion's sequel, The Elder Scrolls V: Skyrim). To do this, work was done on writing a tool to port the assets from Oblivion into the engine. However ...
The Elder Scrolls III: Morrowind is a 2002 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the third installment in The Elder Scrolls series, following 1996's The Elder Scrolls II: Daggerfall, and was released for Microsoft Windows and Xbox.
The dialogue system−carried over from the prototype−combined the menu-based style of the Elder Scrolls series, and a dialogue wheel made popular by BioWare in the Mass Effect series. [23] Commenting on the game's take on his world design, Salvatore disliked the character names created by Big Huge Games, though he enjoyed the character Alyn ...