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  2. Comparison of audio coding formats - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_audio_coding...

    The 'Music' category is merely a guideline on commercialized uses of a particular format, not a technical assessment of its capabilities. For example, MP3 and AAC dominate the personal audio market in terms of market share, though many other formats are comparably well suited to fill this role from a purely technical standpoint.

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  4. Music of Minecraft - Wikipedia

    en.wikipedia.org/wiki/Music_of_Minecraft

    In composing music for Minecraft, she felt "immense pressure" to deliver due to the "very highly acclaimed score" already in the game. [7] After submitting a demo, her goal with the "Nether Update" soundtrack was to see how far she "could push the sound of the piano until it resembled other things entirely."

  5. C418 discography - Wikipedia

    en.wikipedia.org/wiki/C418_discography

    His discography comprises eight major studio albums, five Bandcamp exclusive studio albums, nine compilation albums, seven EPs, two mixtapes, 11 remixes, seven singles and three music videos. Rosenfeld has also completed a third volume of the Minecraft soundtrack , but citing licensing issues with Microsoft , the album has not been released.

  6. Minecraft – Volume Alpha - Wikipedia

    en.wikipedia.org/wiki/Minecraft_–_Volume_Alpha

    Minecraft – Volume Alpha is the first soundtrack album by the German electronic musician Daniel Rosenfeld, known by his pseudonym C418.Created for the 2011 video game Minecraft, it is the first of two albums by Rosenfeld to come from the game's soundtrack.

  7. Audio Random Access - Wikipedia

    en.wikipedia.org/wiki/Audio_Random_Access

    ARA was developed as a joint effort between Celemony Software and PreSonus, driven by the desire to increase the level of integration between Celemony's Melodyne plug-in and the DAWs using it. [2] It was first published in October 2011 and released as part of PreSonus' Studio One DAW (version 2) and Melodyne (Editor, Assistant and Essential ...

  8. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    HLSL programs come in six forms: pixel shaders (fragment in GLSL), vertex shaders, geometry shaders, compute shaders, tessellation shaders (Hull and Domain shaders), and ray tracing shaders (Ray Generation Shaders, Intersection Shaders, Any Hit/Closest Hit/Miss Shaders). A vertex shader is executed for each vertex that is submitted by the ...

  9. Modular software music studio - Wikipedia

    en.wikipedia.org/wiki/Modular_software_music_studio

    A modular software music studio consists of a plugin architecture that allows the audio to be routed from one plugin to another in many ways, similar to how cables carry an audio signal between physical pieces of hardware. All aspects of signal synthesis and manipulation are handled entirely by the plugin system.