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  2. Project64 - Wikipedia

    en.wikipedia.org/wiki/Project64

    Project64 is a free and open-source Nintendo 64 emulator written in the programming languages C and C++ for Microsoft Windows. [3] This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components.

  3. Windows on Windows - Wikipedia

    en.wikipedia.org/wiki/Windows_on_Windows

    In computing, Windows on Windows (commonly referred to as WOW) [1] [2] [3] is a discontinued compatibility layer of 32-bit versions of the Windows NT family of operating systems since 1993 with the release of Windows NT 3.1, which extends NTVDM to provide limited support for running legacy 16-bit programs written for Windows 3.x or earlier.

  4. x86-64 - Wikipedia

    en.wikipedia.org/wiki/X86-64

    AMD64 (also variously referred to by AMD in their literature and documentation as “AMD 64-bit Technology” and “AMD x86-64 Architecture”) was created as an alternative to the radically different IA-64 architecture designed by Intel and Hewlett-Packard, which was backward-incompatible with IA-32, the 32-bit version of the x86 architecture.

  5. Nintendo 64 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64

    The Nintendo 64 [b] (N64) is a home video game console developed and marketed by Nintendo.It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997.

  6. QB64 - Wikipedia

    en.wikipedia.org/wiki/QB64

    t1 = _FREETIMER t2 = _FREETIMER ON TIMER (t1, 1) GOSUB Timer. Trap 'the code following the Timer.Trap label will be run every 1 second ON TIMER (t2,.5) mySub 'QB64 can also trigger a SUB procedure with TIMER; ' in this case mySUB will be triggered every 500 milliseconds 'activate timers: TIMER (t1) ON TIMER (t2) ON DO 'go into an infinite loop until the window is closed _LIMIT 1 'run the main ...

  7. x86 virtualization - Wikipedia

    en.wikipedia.org/wiki/X86_virtualization

    x86 virtualization is the use of hardware-assisted virtualization capabilities on an x86/x86-64 CPU.. In the late 1990s x86 virtualization was achieved by complex software techniques, necessary to compensate for the processor's lack of hardware-assisted virtualization capabilities while attaining reasonable performance.

  8. 1/4 + 1/16 + 1/64 + 1/256 + ⋯ - ⋯ - Wikipedia

    en.wikipedia.org/wiki/1/4_%2B_1/16_%2B_1/64_%2B...

    Today, a more standard phrasing of Archimedes' proposition is that the partial sums of the series 1 + ⁠ 1 / 4 ⁠ + ⁠ 1 / 16 ⁠ + ⋯ are: + + + + = +. This form can be proved by multiplying both sides by 1 − ⁠ 1 / 4 ⁠ and observing that all but the first and the last of the terms on the left-hand side of the equation cancel in pairs.

  9. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...