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The game is considered a classic among the Roblox userbase, due to it being one of the oldest still-popular games on the platform—first released on November 3, 2007 [119] —with the creator attributing its success to the game's ability to encourage socializing. [66] The game has received praise for its driving mechanics. [68]
The game relies heavily on code in Lua and uses packets of local data using the Lua network system while the game is running. The game's engine calculates physics equations and problems in real-time during gameplay. [citation needed] Vehicles in the game consist of a soft-body node-beam structure similar to those in Rigs of Rods.
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CART Fury Championship Racing: Midway Games: Midway Games: Arcade, PS2 2000 CART Precision Racing: Terminal Reality: Microsoft Studios: WIN 1997-11-20 CART World Series: Sony Computer Entertainment: SCEA: PS1 1997-09-16 Cartoon Network Racing: Eutechnyx: The Game Factory: NDS, PS2 2006-12-04 Cartoon Network Speedway: DC Studios: Majesco Sales ...
The fourth game in the series, Driver: Parallel Lines, was released 14 March 2006 for PlayStation 2 and Xbox in the U.S., and 26 June 2007 for Windows and Wii in the U.S. Reflections intended Parallel Lines to "return the series to its roots" by focusing more on driving. The game differs greatly in other aspects from its predecessors, though ...
Dangerous Driving is a racing game and considered by the developers as a spiritual sequel to the Burnout series. Players, after selecting a car and track, attempt to beat the other races (computer-controlled, or other online players).
The series puts emphasis on fast-paced, arcade-style street racing in the vein of Need for Speed, along with elements from other racing games such as Ridge Racer and Burnout; the spin-off game Asphalt Xtreme takes place in an off-road racing setting, with open-wheel buggies, sport-utility vehicles and rally cars in lieu of supercars as in previous games.
Racing simulations: Organized racing simulators attempt to "reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, NASCAR, Formula 1, and so on." [ 4 ] These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires. [ 1 ]