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  2. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    This allowed 8-bit and 16-bit game systems (and, more recently, handheld and mobile systems) to portray large game areas quickly and easily. And, while the depth confusion problems of parallel projection can sometimes be a problem, good game and level design can alleviate this.

  3. Binary angular measurement - Wikipedia

    en.wikipedia.org/wiki/Binary_angular_measurement

    Signed binary angle measurement. Black is traditional degrees representation, green is a BAM as a decimal number and red is hexadecimal 32-bit BAM. In this figure the 32-bit binary integers are interpreted as signed binary fixed-point values with scaling factor 2 −31, representing fractions between −1.0 (inclusive) and +1.0 (exclusive).

  4. Minifloat - Wikipedia

    en.wikipedia.org/wiki/Minifloat

    A minifloat in 1 byte (8 bit) with 1 sign bit, 4 exponent bits and 3 significand bits (in short, a 1.4.3 minifloat) is demonstrated here. The exponent bias is defined as 7 to center the values around 1 to match other IEEE 754 floats [ 3 ] [ 4 ] so (for most values) the actual multiplier for exponent x is 2 x −7 .

  5. 8-bit computing - Wikipedia

    en.wikipedia.org/wiki/8-bit_computing

    An 8-bit register can store 2 8 different values. The range of integer values that can be stored in 8 bits depends on the integer representation used. With the two most common representations, the range is 0 through 255 (2 8 − 1) for representation as an binary number, and −128 (−1 × 2 7) through 127 (2 7 − 1) for representation as two's complement.

  6. List of Atari 8-bit computer games - Wikipedia

    en.wikipedia.org/wiki/List_of_Atari_8-bit...

    This is a list of game titles released for Atari 8-bit computers, sorted alphabetically. 0–9. 3 in 1 College & Pro Football ... Computer Game of Armored Combat on ...

  7. Fast inverse square root - Wikipedia

    en.wikipedia.org/wiki/Fast_inverse_square_root

    Lighting and reflection calculations, as in the video game OpenArena, use the fast inverse square root code to compute angles of incidence and reflection.. Fast inverse square root, sometimes referred to as Fast InvSqrt() or by the hexadecimal constant 0x5F3759DF, is an algorithm that estimates , the reciprocal (or multiplicative inverse) of the square root of a 32-bit floating-point number in ...

  8. Hellcats over the Pacific - Wikipedia

    en.wikipedia.org/wiki/Hellcats_over_the_Pacific

    Hellcats over the Pacific is a combat flight simulation game for the Macintosh computer. It was written by Parsoft Interactive and released by Graphic Simulations in 1991. . Hellcats was a major release for the Mac platform, one of the first 3D games to be able to drive a 640 x 480 x 8-bit display at reasonable frame rates in an era when the PC clone's VGA at 320 x 240 x 4-bit was the st

  9. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    The advantage over 8-bit or 16-bit integers is that the increased dynamic range allows for more detail to be preserved in highlights and shadows for images, and avoids gamma correction. The advantage over 32-bit single-precision floating point is that it requires half the storage and bandwidth (at the expense of precision and range). [5]