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  2. Terminal velocity - Wikipedia

    en.wikipedia.org/wiki/Terminal_velocity

    At this point the object stops accelerating and continues falling at a constant speed called the terminal velocity (also called settling velocity). An object moving downward faster than the terminal velocity (for example because it was thrown downwards, it fell from a thinner part of the atmosphere, or it changed shape) will slow down until it ...

  3. Splash (fluid mechanics) - Wikipedia

    en.wikipedia.org/wiki/Splash_(fluid_mechanics)

    Slow motion video of a fruit falling into water. In fluid mechanics, a splash is a sudden disturbance to the otherwise quiescent free surface of a liquid (usually water).The disturbance is typically caused by a solid object suddenly hitting the surface, although splashes can occur in which moving liquid supplies the energy.

  4. Drag (physics) - Wikipedia

    en.wikipedia.org/wiki/Drag_(physics)

    An object falling through viscous medium accelerates quickly towards its terminal speed, approaching gradually as the speed gets nearer to the terminal speed. Whether the object experiences turbulent or laminar drag changes the characteristic shape of the graph with turbulent flow resulting in a constant acceleration for a larger fraction of ...

  5. Free fall - Wikipedia

    en.wikipedia.org/wiki/Free_fall

    The data is in good agreement with the predicted fall time of /, where h is the height and g is the free-fall acceleration due to gravity. Near the surface of the Earth, an object in free fall in a vacuum will accelerate at approximately 9.8 m/s 2, independent of its mass.

  6. Newton's laws of motion - Wikipedia

    en.wikipedia.org/wiki/Newton's_laws_of_motion

    [62] [63] A fluid is described by a velocity field, i.e., a function (,) that assigns a velocity vector to each point in space and time. A small object being carried along by the fluid flow can change velocity for two reasons: first, because the velocity field at its position is changing over time, and second, because it moves to a new location ...

  7. Galileo's law of odd numbers - Wikipedia

    en.wikipedia.org/wiki/Galileo's_law_of_odd_numbers

    In classical mechanics and kinematics, Galileo's law of odd numbers states that the distance covered by a falling object in successive equal time intervals is linearly proportional to the odd numbers. That is, if a body falling from rest covers a certain distance during an arbitrary time interval, it will cover 3, 5, 7, etc. times that distance ...

  8. Equations for a falling body - Wikipedia

    en.wikipedia.org/wiki/Equations_for_a_falling_body

    A set of equations describing the trajectories of objects subject to a constant gravitational force under normal Earth-bound conditions.Assuming constant acceleration g due to Earth's gravity, Newton's law of universal gravitation simplifies to F = mg, where F is the force exerted on a mass m by the Earth's gravitational field of strength g.

  9. Gravitational acceleration - Wikipedia

    en.wikipedia.org/wiki/Gravitational_acceleration

    Time to fall 100 m and maximum speed reached Sun: 27.90 274.1 899 0.85 s: ... objects in free fall travel along straight lines on the curved spacetime. ...