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Another form of logic puzzle, popular among puzzle enthusiasts and available in magazines dedicated to the subject, is a format in which the set-up to a scenario is given, as well as the object (for example, determine who brought what dog to a dog show, and what breed each dog was), certain clues are given ("neither Misty nor Rex is the German Shepherd"), and then the reader fills out a matrix ...
The Hardest Logic Puzzle Ever is a logic puzzle so called by American philosopher and logician George Boolos and published in The Harvard Review of Philosophy in 1996. [ 1 ] [ 2 ] Boolos' article includes multiple ways of solving the problem.
The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [1] [2] [3] It is one of the most famous tasks in the study of deductive reasoning. [4] An example of the puzzle is: You are shown a set of four cards placed on a table, each of which has a number on one side and a color on the other.
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The muddy children puzzle is the most frequently appearing induction puzzle in scientific literature on epistemic logic. [4] [5] [6] Muddy children puzzle is a variant of the well known wise men or cheating wives/husbands puzzles. [7] Hat puzzles are induction puzzle variations that date back to as early as 1961. [8]
[2] To solve the puzzle, note that no inhabitant can say that they are a knave. Therefore, B's statement must be untrue, so they are a knave, making C's statement true, so they are a knight. Since A's answer invariably would be "I'm a knight", it is not possible to determine whether A is a knight or knave from the information provided.
To Mock a Mockingbird and Other Logic Puzzles: Including an Amazing Adventure in Combinatory Logic (1985, ISBN 0-19-280142-2) is a book by the mathematician and logician Raymond Smullyan. It contains many nontrivial recreational puzzles of the sort for which Smullyan is well known.
LinkedIn publishes a version of this game as well, called Tango. [9] Certain names imply specific symbols being used. For example, Binary Puzzles use 1s and 0s (i.e. binary numbers), Tic-Tac-Logic uses Xs and Os (like tic-tac-toe), Eins und Zwei uses 1s and 2s, and Tohu-Wa-Vohu uses T and V symbols. However, many of the names are used for any ...