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The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.
List of The Elder Scrolls main video games Title Release details Platform(s) Microsoft Sony Other The Elder Scrolls: Arena [7] Genre: Action role-playing; Publisher: Bethesda Softworks; Release date: 1994; DOS: The Elder Scrolls II: Daggerfall [8] Genre: Action role-playing; Publisher: Bethesda Softworks; Release date: September 1996 [9] DOS
Galyonkin is able to track the number of concurrent players for a game over time, allowing him to determine a "Hype Factor" and "Surprise Factor" for games based on how much their player base shrunk or grew, respectively, after release, and correlate that to sales estimates. [18]
Players develop their characters' skills by applying them and only level-up when a certain set of skills have been developed. Skyrim took a new approach, where the more a skill is leveled, the more it helps to level the character. This shifted the focus away from character creation and more onto character development.
By August 2017, Valve reported that they saw a peak of 14 million concurrent players, up from 8.4 million in 2015, with 33 million concurrent players each day and 67 million each month. [371] By January 2018, the peak online count had reached 18.5 million, with over 47 million daily active users .
At the time of its release, the game reached a peak concurrent player count on Steam of 95,863 players at once, surpassing The Elder Scrolls V: Skyrim, which recorded a peak of 90,780 players. [63] Game director Daniel Vávra stated that the game sold 500,000 units during its first two days, [64] [65] of which 300,000 were on Steam. [66] Within ...
If a game was released on multiple platforms, the sales figures list are only for PC sales. This list is not comprehensive because sales figures are not always publicly available. Subscription figures for massively multiplayer online games such as Flight Simulator or Lineage and number of accounts from free-to-play games such as Hearthstone are ...
After using the Gamebryo engine to create The Elder Scrolls III: Morrowind, The Elder Scrolls IV: Oblivion, and Fallout 3, Bethesda decided that Gamebryo's capabilities were becoming too outdated and began work on the Creation Engine for their next game, The Elder Scrolls V: Skyrim, by forking the codebase used for Fallout 3.