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  2. Adaptive learning - Wikipedia

    en.wikipedia.org/wiki/Adaptive_learning

    The research extended previous researching in game design, instructional strategies, and adaptive learning, combining those three components into a single complex model. The study resulted in the development of an adaptive educational game design model to serve as a guide for game designers, instructional designers, and educators with the goal ...

  3. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    Learning Products: These offerings introduced foundational concepts while immersing players in new interactive worlds. The franchise incorporated educational methodologies such as JumpStart Assessment Technology , JumpStart Adaptive Learning Technology , and JumpStart Tutor Technology .

  4. Kidaptive - Wikipedia

    en.wikipedia.org/wiki/Kidaptive

    Kidaptive launched its first app, Leo's Pad, in December 2012. [2] [5] The app is designed for preschool-aged children and is organized like a TV series, consisting of multiple chapters or “appisodes.” [1] [2] [6] [12] [14] [15] The series stars Leonardo da Vinci as a child, as well as his young friends Galileo Galilei, Marie Curie, Confucius, Phillis Wheatley, and Teresa Carreño.

  5. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    The term game AI is used to refer to a broad set of algorithms that also include techniques from control theory, robotics, computer graphics and computer science in general, and so video game AI may often not constitute "true AI" in that such techniques do not necessarily facilitate computer learning or other standard criteria, only constituting "automated computation" or a predetermined and ...

  6. Sokikom - Wikipedia

    en.wikipedia.org/wiki/Sokikom

    Sokikom received a 2011 BESSIE Award from ComputED Gazette, recognizing Sokikom's multiplayer math games in the category Best for Early Elementary Students. [4] It was further recognized in the category Best Gaming & Adaptive Learning Company at the 2011 Education Innovation Summit at SkySong, the Arizona State University Scottsdale Innovation Center, [5] and in 2011, received a Success Award ...

  7. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]

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