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The game has 12 different activities, each with their own skill and goal and divided among five different topics. The first four activities cover Language Arts, followed by three Mathematics activities, one activity on Science, two on Social Studies and finally two on Problem Solving.
Flocabulary is a Brooklyn-based company that creates educational hip hop songs, videos and additional materials for students in grades K-12. [1] Founded in 2004 by Blake Harrison and Alex Rappaport, the company takes a nontraditional approach to teaching vocabulary, United States history, math, science and other subjects by integrating content into recorded raps.
ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Millie's Math House (1992) on mathematics, Bailey's Book House (1993) on language, Sammy's Science House (1994) on science, and Trudy's Time and Place House (1995) on history and geography. A spin-off, Stanley's Sticker Stories (1996), sees players create animated storybooks with the series' characters. [ 2 ]
The particularity of this challenge was the desire for massive distribution of documentation, offering a gift to each participant (books, small games, fun objects, scientific and cultural trips). The first Kangaroo challenge took place on May 15, 1991.
Ned starts a math-study group with the smartest kids to avoid his fear of math; Moze gets math anxiety when she does not understand when the teacher starts teaching algebra; Cookie moves up to 8th grade math taught by Dr. Xavier and tries to make it fun for everyone; Gordy refuses to use math while trying to catch the Weasel.