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  2. Mark Kilgard - Wikipedia

    en.wikipedia.org/wiki/Mark_Kilgard

    Mark J. Kilgard is a graphics software engineer working at Nvidia.. Prior to joining Nvidia, Mark Kilgard worked at Compaq and Silicon Graphics.While at Silicon Graphics, he authored the OpenGL Utility Toolkit, better known as GLUT, to make it easy to write OpenGL-based 3D examples and demos.

  3. OpenSceneGraph - Wikipedia

    en.wikipedia.org/wiki/OpenSceneGraph

    The toolkit is written in standard C++ using OpenGL, [2] and runs on a variety of operating systems including Microsoft Windows, macOS, Linux, IRIX, Solaris and FreeBSD. Since version 3.0.0, OpenSceneGraph also supports application development for mobile platforms, namely iOS and Android.

  4. Windows Advanced Rasterization Platform - Wikipedia

    en.wikipedia.org/wiki/Windows_Advanced...

    In Windows 11, WARP was updated to support feature level 12_2 (DirectX 12 Ultimate) with variable rate shading, sampler feedback, mesh shaders, and DirectX Raytracing. Microsoft releases recent versions of d3d10warp.dll as a downloadable NuGet package, [ 6 ] which can be side-loaded by applications and can work with the redistributable Direct3D ...

  5. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...

  6. OpenGL Performer - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Performer

    OpenGL Performer, formerly known as IRIS Performer and commonly referred to simply as Performer, is a commercial library of utility code built on top of OpenGL for the purpose of enabling hard real-time visual simulation applications.

  7. Core OpenGL - Wikipedia

    en.wikipedia.org/wiki/Core_OpenGL

    Core OpenGL, or CGL, is Apple Inc.'s Macintosh Quartz windowing system interface to the OS X implementation of the OpenGL specification. CGL is analogous to GLX , which is the X11 interface to OpenGL, as well as WGL , which is the Microsoft Windows interface to OpenGL.

  8. OpenGL Utility Library - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Utility_Library

    The OpenGL Utility Library (GLU) is a computer graphics library for OpenGL. It consists of a number of functions that use the base OpenGL library to provide higher-level drawing routines from the more primitive routines that OpenGL provides. It is usually distributed with the base OpenGL package.

  9. DirectCompute - Wikipedia

    en.wikipedia.org/wiki/DirectCompute

    The DirectCompute architecture shares a range of computational interfaces with its competitors: OpenCL from Khronos Group, compute shaders in OpenGL, and CUDA from NVIDIA. The DirectCompute API brings enhanced multi-threading capabilities to leverage the emerging advanced compute resources. [ 2 ]