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  2. GeForce RTX 40 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_40_series

    The RTX 4070 was then released on April 13, 2023 at $599 US MSRP. The RTX 4060 Ti was released on May 24, 2023 at $399 US, and the RTX 4060 on June 29, 2023, at $299 US. An RTX 4060 Ti 16GB followed on July 18, 2023, at $499 US. On January 8, 2024, Nvidia released the RTX 4070 Super at $599, RTX 4070 Ti Super at $799 and RTX 4080 Super at $999.

  3. Geekbench - Wikipedia

    en.wikipedia.org/wiki/Geekbench

    Geekbench began as a benchmark for Mac OS X and Windows, [3] and is now a cross-platform benchmark that supports macOS, Windows, Linux, Android and iOS. [4] In version 4, Geekbench started measuring GPU performance in areas such as image processing and computer vision. [5] In version 5, Geekbench dropped support for IA-32. [6]

  4. AnTuTu - Wikipedia

    en.wikipedia.org/wiki/AnTuTu

    New 3D benchmark that better shows game performance. New OpenGL based 2D benchmark. 3 [13] 26-11-2012 Support for four cores and new graphics chips. Support OpenGL ES 2.0 3D benchmark for 3D game performance test. New 2D Benchmark for 2D Game Performance test. Add compare page to compare scores with hot devices. Support x86 and MIPS platforms ...

  5. GeForce 2 series - Wikipedia

    en.wikipedia.org/wiki/GeForce_2_series

    Linux 32-bit: 71.86.15 released on August 17, 2011; Download; GeForce 2 MX & MX x00 Series: Windows 9x & Windows Me: 81.98 released on December 21, 2005; Download; Product Support List Windows 95/98/Me – 81.98. Driver version 81.98 for Windows 9x/Me was the last driver version ever released by Nvidia for these systems.

  6. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    In April 2020, Nvidia advertised and shipped an improved version of DLSS named DLSS 2.0 with driver version 445.75. DLSS 2.0 was available for a few existing games including Control and Wolfenstein: Youngblood , and would later be added to many newly released games and game engines such as Unreal Engine and Unity .

  7. Heaven Benchmark - Wikipedia

    en.wikipedia.org/wiki/Heaven_Benchmark

    The benchmark was developed and published by UNIGINE Company in 2009. The main purpose of software is performance and stability testing for GPUs. Users can choose a workload preset, Basic or Extreme, or set the parameters by custom. The benchmark 3D scene is a steampunk-style city on flying islands in the middle of the clouds.

  8. NAS Parallel Benchmarks - Wikipedia

    en.wikipedia.org/wiki/NAS_Parallel_Benchmarks

    It shipped with serial versions of the benchmarks consistent with the parallel versions and defined a problem size Class W for small-memory systems. [7] NPB 2.4 of 2002 offered a new MPI implementation and introduced another still larger problem size Class D. [6] It also augmented one benchmark with I/O-intensive subtypes. [4]

  9. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.