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Dragon Dice is set in the fictional world of "Esfah." Esfah was created by the goddess Nature, and the Father of All. These two deities had several children, each of whom represented one of the major elements described by Plato (Fire - Firiel, Earth - Eldurim, Wind - Ailuril, Water - Aguarehl), and one of whom was named "Death."
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GameSpy ' s retrospective said that "Interplay's Dragon Dice was an absolutely faithful translation" of the tabletop game, "meaning that players enjoyed the thrilling experience of watching video representations of dice roll around on a screen. At least when you play craps on the Internet, there's a chance of winning real money.
A video titled Dragon Strike came with the game on a VHS tape, intended to make the game more accessible to young players. [2] It tells a story of the quest of a band of heroes, while demonstrating how to play the game. The "host" is playing the Dragon Master, trying to kindle the imagination and giving instructions on gameplay. The video also ...
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Interplay Entertainment is an American video game developer and publisher. The company was founded in 1983 by former Boone Corporation colleagues Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman (then known as Bill Heineman), as well as an investor and University of California, Irvine, teacher named Chris Wells, and adopted Interplay Productions as its original company name two years ...
According to CNET, "Every game platform rises or falls on whether it has games that people actually want to play. The breadth of Apple Arcade's catalog, bolstered by consistent new releases and updates, is impressive. There are a ton of different types of games -- mystery games, family games, puzzle games, nostalgic games and more." [15]
Dragonmaster is a trick-taking card game. [1] The game comes with a deck of 33 character cards: four suits of eight cards each (king, queen, prince or princess, wizard, duke, count, baron, and fool) one dragon card; five special "hand" cards, each with a different trick-taking rule listed on the front: Don’t take the first or last trick.