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  2. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:

  3. OpenGL - Wikipedia

    en.wikipedia.org/wiki/OpenGL

    Download QR code; Print/export ... Mesa 3D is an open-source implementation of OpenGL. It can do pure software rendering, ... OpenGL ES 3.1 API and shader ...

  4. HLSL2GLSL - Wikipedia

    en.wikipedia.org/wiki/HLSL2GLSL

    HLSL2GLSL is a command line tool and a library that translates shaders written in High Level Shader Language (HLSL) for Direct3D 9 into the OpenGL Shading Language (GLSL). [2] HLSL2GLSL was originally released by ATI Technologies under a BSD License. The last release was v0.9 from 2006. HLSL2GLSL is not part of GPUOpen.

  5. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

  6. Perl OpenGL - Wikipedia

    en.wikipedia.org/wiki/Perl_OpenGL

    Perl OpenGL (POGL) is a portable, compiled wrapper library that allows OpenGL to be used in the Perl programming language.. POGL provides support for most OpenGL 2.0 extensions, abstracts operating system specific proc handlers, and supports OpenGL Utility Toolkit (GLUT), a simple cross-platform windowing interface.

  7. ARB assembly language - Wikipedia

    en.wikipedia.org/wiki/ARB_assembly_language

    The ARB Vertex Program extension provides APIs to load ARBvp1.0 assembly instructions, enable selected programs, and to set various GPU parameters. Vertex programs are used to modify vertex properties, such as position, normals and texture coordinates, that are passed to the next pipeline process: often a fragment shader; more recently, a ...

  8. Mesa (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Mesa_(computer_graphics)

    shader-db is a collection of about 20,000 shaders gathered from various computer games and benchmarks as well as some scripts to compile these and collect some statistics. Shader-db is intended to help validate an optimization. It was noticed that an unexpected number of shaders are not hand-written but generated.

  9. Lightspark - Wikipedia

    en.wikipedia.org/wiki/Lightspark

    Download QR code; Print/export ... Lightspark supports OpenGL-based rendering and uses OpenGL shaders ... Free and open-source software portal; Mozilla Shumway ...