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  2. Video game design - Wikipedia

    en.wikipedia.org/wiki/Video_game_design

    A game designer is a person who designs gameplay, conceiving and designing the rules and structure of a game. [24] [25] [26] Multiple designers start their career in testing departments, other roles in game development or in classroom conditions, [27] where mistakes by others can be seen first-hand.

  3. Michael Stout - Wikipedia

    en.wikipedia.org/wiki/Michael_Stout

    Michael "Mike" Stout (born 1980) is an American video game designer best known for his work on Resistance: Fall of Man, as the lead multiplayer designer. Resistance: Fall of Man received significant critical praise, much of which focused on its multiplayer content.

  4. List of video game designers - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_designers

    This is a list of notable video game designers, past and present, in alphabetical order. The people in this list already have Wikipedia entries, and as such did significant design for notable computer games, console games, or arcade games. It does not include people in managerial roles (which often includes titles like "Producer" or ...

  5. Game design - Wikipedia

    en.wikipedia.org/wiki/Game_design

    A game artist creates visual art for games. Game artists are often vital to role-playing games and collectible card games. [5]Many graphic elements of games are created by the designer when producing a prototype of the game, revised by the developer based on testing, and then further refined by the artist and combined with artwork as a game is prepared for publication or release.

  6. Denny Thorley - Wikipedia

    en.wikipedia.org/wiki/Denny_Thorley

    Denny Thorley is an American video game designer. Career. Denny Thorley and Jordan Weisman formed the new company FASA Interactive in 1995, ...

  7. Harvey Smith (game designer) - Wikipedia

    en.wikipedia.org/wiki/Harvey_Smith_(game_designer)

    Harvey Smith (born 1966) is an American video game designer and writer, working at Arkane Studios.. Smith has lectured in various places around the world on topics such as level design, emergent gameplay, leadership, game unit differentiation, [1] future trends and interactive narrative.