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  2. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  3. Keystroke-level model - Wikipedia

    en.wikipedia.org/wiki/Keystroke-level_model

    The keystroke-level model consists of six operators: the first four are physical motor operators followed by one mental operator and one system response operator: [5] K (keystroke or button press): it is the most frequent operator and means keys and not characters (so e.g. pressing SHIFT is a separate K operation).

  4. List of mechanical keyboards - Wikipedia

    en.wikipedia.org/wiki/List_of_mechanical_keyboards

    The following table is a compilation list of mechanical keyboard models, brands, and series: Mechanical keyboards ... Wooting [46] Adomax Flaretech [47] / Lekker [48 ...

  5. Keystroke dynamics - Wikipedia

    en.wikipedia.org/wiki/Keystroke_dynamics

    The time to seek and depress a key (seek-time) and the time the key is held down (hold-time) may be characteristic of an individual, regardless of the total speed at which they type. Most people take longer to find or get to specific letters on the keyboard than their average seek-time for all letters.

  6. Text entry interface - Wikipedia

    en.wikipedia.org/wiki/Text_entry_interface

    There are a number of different keyboard layouts available: QWERTY is the standard English-language keyboard layout, as the first six keys on the row of letters are Q, W, E, R, T and Y. Other keyboards layouts include AZERTY and Dvorak. The AZERTY keyboard is a variation of the standard QWERTY keyboard adapted for French-language input.

  7. Response time compensation - Wikipedia

    en.wikipedia.org/wiki/Response_Time_Compensation

    Response time compensation for liquid-crystal displays is also known as "Overdrive". LCDs moderate light flow by rotating liquid crystal molecules to various alignments where they transmit more or less light depending on the electrical setting at each individual pixel .

  8. “Be Careful Who You Mess With!”: 48 Glorious Times People ...

    www.aol.com/careful-mess-48-glorious-times...

    Image credits: Suwi #7. I was working at a daily newspaper and going to law school at night. My immediate boss resented this and kept changing my work schedule to try to mess up my schooling.

  9. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    This lag time has been measured as high as 68 ms, [1] or the equivalent of 3-4 frames on a 60 Hz display. Display lag is not to be confused with pixel response time, which is the amount of time it takes for a pixel to change from one brightness value to another. Currently the majority of manufacturers quote the pixel response time, but neglect ...