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Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Mac, and Commodore 64.
Starflight 2: Trade Routes of the Cloud Nebula is a 1989 science fiction video game developed by Binary Systems and published by Electronic Arts as the sequel to the successful Starflight. It features a combination of space exploration , role-playing and strategy within a futuristic setting.
A fan wiki is a wiki [a] that is created by fans, primarily to document an object of popular culture. Fan wikis cover television shows, film franchises, video games, comic books, sports, and other topics. [1] They are a part of fandoms, which are subcultures dedicated to a common popular culture interest.
Electronic Arts originally contracted Tsunami Media to create Starflight 3: Protostar, this contract was canceled; game was released as Protostar: War on the Frontier, original Starflight and Starflight 2 are not included in this list as they are strategy/role-playing video game oriented and the view of the ship is a top down perspective [47 ...
The game's development was never assured and it was almost cancelled several times, but eventually, with the help of Electronic Arts producer Joe Ybarra, the game Starflight was released in 1986 to positive reviews, and sales which continued to climb for the next year (and Johnson's friend got quadruple his money back).
Starflight, a science fiction computer game set in the 47th century; Starflight: The Plane That Couldn't Land, a television movie "Starflight", a song by After the Fire on their album Der Kommissar; MV-1 Starflight, a passenger aircraft made by Monsted-Vincent; Interstellar travel; Starflight, the first book in the Starflight duology by Melissa ...
Starflight is widely regarded within the game industry as being one of the games responsible for pioneering the open-ended gameplay featured in modern games such as the Grand Theft Auto series." I deleted this, because the same definition applies to all RPG-like games of the time: Ultima, Elite, Alternate Reality, etc. GTA is a much less linear ...
The Bioware team was inspired by early space exploration games such as Starflight and Star Control, according to Bioware founder Ray Muzyka. [2] Writer Mike Laidlaw explained that Star Control II heavily influenced the worldbuilding of the Mass Effect series, especially its exploration sequences. [3]