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  2. Powergaming - Wikipedia

    en.wikipedia.org/wiki/Powergaming

    Powergaming in roleplaying games can take several forms. One form is the deliberate creation of optimal player characters (PCs), with the aim of maximizing the power the player wields in the game world. This is known as min-maxing, due to the practice of maximizing desirable or "powerful" traits while minimizing underpowered or less useful ...

  3. Metagame - Wikipedia

    en.wikipedia.org/wiki/Metagame

    Another example of metagaming would be bluffing opponents into expecting cards that you do not have, or surprising the competition with novel decks that they may not be prepared for. The secondary market of cards is heavily influenced by metagame trends: cards become more valuable when they are popular, often to the point of scarcity.

  4. Role-playing video game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_video_game

    An example of character creation in an RPG. In this particular game, players can assign points into attributes, select a deity, and choose a portrait and profession for their character. In order to be considered a role-playing game, characters have to become more functionally powerful by gaining new skills, weapons, and magic.

  5. Role-playing game - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game

    A role-playing game (sometimes spelled roleplaying game, [1] [2] or abbreviated as RPG) is a game in which players assume the roles of characters in a fictional setting. ...

  6. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    An attribute is a piece of data (a "statistic") that describes to what extent a fictional character in a role-playing game possesses a specific natural, in-born characteristic common to all characters in the game.

  7. Talk:Powergaming - Wikipedia

    en.wikipedia.org/wiki/Talk:Powergaming

    That's seen purely as godmoding or simply "bad rp." Every circle of every game I've ever played, powergaming has meant the attempt to make oneself as strong as possible. That's because the named examples are from other genres, not MUDs in general (which one would have to admit are much more centred on player vs. player and mobkilling aspects ...

  8. Role-playing game terms - Wikipedia

    en.wikipedia.org/wiki/Role-playing_game_terms

    Adventure: A set of game sessions united by characters and by narrative sequence, setting or goal. [1] [2]Armor Class (or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and armor.

  9. Multi-user dungeon - Wikipedia

    en.wikipedia.org/wiki/Multi-user_dungeon

    She uses examples, dating back to the text-based MUDs of the mid-1990s, showing college students who simultaneously live different lives through characters in separate MUDs, up to three at a time, all while doing schoolwork. The students claimed that it was a way to "shut off" their own lives for a while and become part of another reality.