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  2. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    The game was first released for Windows and has since been ported to other PC and console platforms. The game features exploration, crafting, building, painting, and combat with a variety of creatures in a procedurally generated 2D world. Terraria is one of the best-selling video games of all time, selling 58.7 million copies as of 2024. [2]

  3. Scrap Mechanic - Wikipedia

    en.wikipedia.org/wiki/Scrap_Mechanic

    Scrap Mechanic is a sandbox video game developed for Windows by Swedish [3] game studio and publisher Axolot Games, in which players can build machines, vehicles, and buildings, and share their creations online. The initial version of the game, released on January 20, 2016, was a creative mode with unlimited access to all available parts for ...

  4. CraftStudio - Wikipedia

    en.wikipedia.org/wiki/CraftStudio

    CraftStudio allows users to work collaboratively on projects in real-time to create voxel-based video games in both 2D and 3D, with assets stored in the cloud. [1] [7] The tool encompasses the entire video game development workflow, allowing users to manage models, animations, Lua scripts, and maps obtained from pre-made assets or created from scratch. [1]

  5. Homebuilt computer - Wikipedia

    en.wikipedia.org/wiki/Homebuilt_computer

    Building desktop PCs has become a popular hobby for many, especially for those who play video games.Customization is a major selling point for homebuilding; hobbyists may add components ranging from multiple hard drives, case mods, high-performance graphics cards, liquid cooling, multi-head high-resolution monitor configurations or alternative operating systems.

  6. Processor design - Wikipedia

    en.wikipedia.org/wiki/Processor_design

    Processor design is a subfield of computer science and computer engineering (fabrication) that deals with creating a processor, a key component of computer hardware.. The design process involves choosing an instruction set and a certain execution paradigm (e.g. VLIW or RISC) and results in a microarchitecture, which might be described in e.g. VHDL or Verilog.

  7. Satisfactory - Wikipedia

    en.wikipedia.org/wiki/Satisfactory

    They must build out an automated factory and supporting infrastructure. The ultimate goal is the mass-manufacture of unknown components, which are sent to FICSIT using a space elevator . [ 6 ] The player spawns on a pre-designed map in one of four locations, and must explore on foot to find resources and lift the fog of war on their map.