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  2. Category:PLATO (computer system) games - Wikipedia

    en.wikipedia.org/wiki/Category:PLATO_(computer...

    PLATO was one of the first generalized computer assisted instruction systems, first widely used starting in the early 1970s. Subcategories This category has only the following subcategory.

  3. PLATO (computer system) - Wikipedia

    en.wikipedia.org/wiki/PLATO_(computer_system)

    A working PLATO V terminal at the Living Computers: Museum + Labs in 2018. PLATO (Programmed Logic for Automatic Teaching Operations), [1] [2] also known as Project Plato [3] and Project PLATO, was the first generalized computer-assisted instruction system.

  4. History of virtual learning environments - Wikipedia

    en.wikipedia.org/wiki/History_of_virtual...

    The Jan–Feb 1976 issue had an article on "Learning with Computer Games". An "international school" was held in a remote Italian resort to explore the state of the art of computer-assisted instruction (CAI). Direct connections with computers in Italy and the United States made it possible to demonstrate a variety of existing CAI systems.

  5. Educational technology - Wikipedia

    en.wikipedia.org/wiki/Educational_technology

    Educational technology encompasses e-learning, instructional technology, information and communication technology (ICT) in education, edtech, learning technology, multimedia learning, technology-enhanced learning (TEL), computer-based instruction (CBI), computer managed instruction, computer-based training (CBT), computer-assisted instruction ...

  6. Intelligent tutoring system - Wikipedia

    en.wikipedia.org/wiki/Intelligent_tutoring_system

    The creation of the ALGOL programming language in 1958 enabled many schools and universities to begin developing Computer Assisted Instruction (CAI) programs. Major computer vendors and federal agencies in the US such as IBM, HP, and the National Science Foundation funded the development of these projects. [8]

  7. Cartels & Cutthroats - Wikipedia

    en.wikipedia.org/wiki/Cartels_&_Cutthroats

    Bob Proctor reviewed the game for Computer Gaming World, and stated that " what is happening and includes strategy tips. There is enough information here to qualify this game as an introductory course for Micro-economics; in fact, at a recent seminar, Cartels & Cutthroats was shown as an example of Computer-Assisted Instruction. Don't let that ...