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Virtual Bowling [a] is a 1995 sports video game developed and published by Athena in Japan for the Virtual Boy.In the game, the player participates in a series of bowling tournaments consisting of four 10-frame matches at various alleys against computer-controlled opponents, in order to obtain a high score and progress further.
Today's Game of the Day requires no introduction: It's bowling! Moonlight Bowling, brought to you by those fine folks over at Masque, brings you the full-lane experience, right in the comfort of ...
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Nester's Funky Bowling received generally mixed reviews, selling poorly according to Joystiq writer Eric Caoili. [5] Tony Brusqul for The Daily Gazette criticized the randomized and unrealistic behavior of the ball and pins, and suggested players looking for a bowling game play it on a different system, citing the eye pain incurred from playing. [3]
HyperBowl was originally developed by Sony Development along with other games introduced in the Sony Metreon in June 1999. It featured a tall projection screen for the display and a real bowling ball as a trackball-style controller. The attraction version has since been installed in venues such as Jillian's, [1] GameWorks and Dave & Buster's.
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